If anyone has worked with an IP attorney before then they know that filing patents is a stength-in-numbers approach. You don't file patents because you think you're a genius, you file patents to defend yourself and ensure an end state of mutually assured destruction. It looks like Nintendo threw everything against the wall to see what sticks, which is what a good IP attorney would recommend. It's unlikely these would…
> what a good IP attorney would recommend. I think we could find a more useful word than "good". How about "useful"?
Nintendo filed numerous patents for Zelda: Tears of the Kingdom mechanics
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Re: Nintendo filed numerous patents for Zelda: Tears of the Kingdom mechanics
#92Earlier quoted context omitted.
Or like every 2D platformer ever?
Not quite. It’s pretty rare to be jumping off and standing on top of moving physics objects in 2D platformers. Like in Mario almost everything you can stand on is static or following a fixed movement pattern.
The most likely I can think of is Axiom Verge, which has a mechanism for "glitching" enemies that might allow for a non-frozen enemy to be used as a platform while it continues to follow the player character around. I'm not totally familiar with how each enemy glitches so it's only "likely" in the sense that I don't know it's definitely not possible.
Re: Nintendo filed numerous patents for Zelda: Tears of the Kingdom mechanics
#93I'm pretty sure there's nothing revolutionary here, sandbox games have existed for a very long time and that loading transition isn't anything special.
Seems like they banked everything on their sandbox mechanic instead of the rest of the game. Maybe they plan to reuse it in the future. Although I think this time I'm done with Zelda for real.
It's just not worth a patent though.
Re: Nintendo filed numerous patents for Zelda: Tears of the Kingdom mechanics
#94Earlier quoted context omitted.
I salute your intention to find the silver lining but my experience reading patents is that they are hard to read. I believe this is because their job is not to convey information but rather to fulfill a legal requirement. I also believe that less restriction of these "inventions" would lead to a greater proliferation of truly useful explanations. No doubt there are exceptions but this has been my experience.
That would probably not be the case as companies would be obligated to wrap anything up in trade secret and never disclose anything.
Re: Nintendo filed numerous patents for Zelda: Tears of the Kingdom mechanics
#95Earlier quoted context omitted.
That's because triviality isn't an issue in patents, non-obviousness and inventiveness is what's key, so it doesn't matter that the thing accomplished is trivial.
Because it seems I need to really spell it out, there are a lot of obvious and non-inventive patents being granted.
Re: Nintendo filed numerous patents for Zelda: Tears of the Kingdom mechanics
#96They should patent their "tedious side quests with mundane rewards" feature so nobody does it again.
Meh, I'd rather have lots of side quests with mundane rewards for the quest-enjoyers than a bunch of "not actually side quest" side quests with near-mandatory rewards. Side quests should feel optional.
Re: Nintendo filed numerous patents for Zelda: Tears of the Kingdom mechanics
#97We seem to always focus on the cost of the patent system, never the benefit. One day we will all be dead (or much older) and all of these features and patents will be freely available, described in significant detail to be reproducible, and the world will be a slightly more amazing place than it is now. If you look at all the expiring patents, many filed 20 years ago, you will find there are some neat things document…
I salute your intention to find the silver lining but my experience reading patents is that they are hard to read. I believe this is because their job is not to convey information but rather to fulfill a legal requirement. I also believe that less restriction of these "inventions" would lead to a greater proliferation of truly useful explanations. No doubt there are exceptions but this has been my experience.
Re: Nintendo filed numerous patents for Zelda: Tears of the Kingdom mechanics
#98Tears of the Kingdom is just Breath of the Wild with Garry's Mod tacked on. Still a good game though
Re: Nintendo filed numerous patents for Zelda: Tears of the Kingdom mechanics
#99If anyone has worked with an IP attorney before then they know that filing patents is a stength-in-numbers approach. You don't file patents because you think you're a genius, you file patents to defend yourself and ensure an end state of mutually assured destruction. It looks like Nintendo threw everything against the wall to see what sticks, which is what a good IP attorney would recommend. It's unlikely these would…
> I would be surprised if Nintendo uses any of these aggressively -- do they have a reputation of doing so? They do have a reputation of suing everyone who "infringes their copyrights". I would assume they would do the same over patents. Hell, there's even one case where they tried to sue themselves.
Re: Nintendo filed numerous patents for Zelda: Tears of the Kingdom mechanics
#100> The functionality seems at first glance to be a given for any game with a similar environment, but according to an observation by naoya2k, what makes Nintendo’s solution unique is that there are no physics working between Link and the dynamic object. Since both the character and object use physics, the most straightforward solution would be that Link moves together with the moving objects he is on top of as a resul…
I’m pretty sure the source engine has this builtin