Every piece of news about Unity reads like "we've dominated the most profitable gaming market, which is mobile, so we don't care about game dev any more :)".
Unity Weta Tools
51–60 of 71 posts
Re: Unity Weta Tools
#52Earlier quoted context omitted.
> With your "Unity... Well.", what did you mean? Weta was an entity of its own for longer than Unity as a company has been around. Unity bought them (well, the tech assets) as a reaction to Epic moving into and firmly setting up shop in the film business. I mean, Mandalorean had already shot season one with Epic's tech before Unity woke up and decided/realised that it's being left behind [1]. Unity is a game engine c…
> Unity is a game engine company that hasn't produced a single game, moving into film making tools by never producing, and only acquiring, film making tools as a reaction to competition. In a gold rush, the one selling the shovels is usually the one making the most profit.
Re: Unity Weta Tools
#53Earlier quoted context omitted.
> With your "Unity... Well.", what did you mean? Weta was an entity of its own for longer than Unity as a company has been around. Unity bought them (well, the tech assets) as a reaction to Epic moving into and firmly setting up shop in the film business. I mean, Mandalorean had already shot season one with Epic's tech before Unity woke up and decided/realised that it's being left behind [1]. Unity is a game engine c…
> Unity is a game engine company that hasn't produced a single game, moving into film making tools by never producing, and only acquiring, film making tools as a reaction to competition. In a gold rush, the one selling the shovels is usually the one making the most profit.
Re: Unity Weta Tools
#54I worked at Weta prior to the Unity acquisition. It will be a tremendous technical feat if they have managed to bring the deep functionality of what were Weta's internal tools to a more general audience of artists. The key difference will be that these artists won't have direct access to the developers who wrote the tools, as the Weta artists did. Packaging powerful graphics tools within an artist-friendly interface…
If the button says "contact us" or they ask for a waitlist, they haven't actually built or prepared much for release and are gauging for interest before likely starting to take engineering etc action on it.
Caveat: things may have changed a bit after my time.
Re: Unity Weta Tools
#55Earlier quoted context omitted.
"...is deeply invested in building stuff for the movie industry". I mean, they both are. That's the whole point of this post here, to show Weta and Unity and the tools they have for movie makers. With your "Unity... Well.", what did you mean? Weta and and Unity aren't doing this? It's good that Weta/Unity has competition now with Unreal and vice versa. We've seen what happens when one entity controls nearly everythin…
Unity acquired Weta; Epic collaborated with movies themselves, to the point that their CTO even played as an extra in the latest Matrix movie. I think that is the distinction they were going for here. Currently, Weta is an outsider. Even internally, the acquisition had raised eyebrows among the trenches. The decision was criticized quite a bit by game developers using Unity as well. Unity itself is also somewhat trou…
I don't think that's true if we group all the subscription, "strategic partnership" and other engine related revenue together but yeah, but Ads is about half.
To be fair it might not be that bad because there isn't that much revenue to gain from engine sales, especially using a subscription model (though I don't think royalties are bringing that much revenue for Epic either..). Unity is quite expensive if you're a hobyist, indie or just use it occasionally but it's dirt cheap if you're a mobile ad-filled P2W shovelware developer. IAP is monopolized by Apple/Google so Ads allows Unity to get a bit larger bite of the pie compared to the pittance (compared to overall revenue games made with it make) they get by directly selling the engine.
Re: Unity Weta Tools
#56Earlier quoted context omitted.
"...is deeply invested in building stuff for the movie industry". I mean, they both are. That's the whole point of this post here, to show Weta and Unity and the tools they have for movie makers. With your "Unity... Well.", what did you mean? Weta and and Unity aren't doing this? It's good that Weta/Unity has competition now with Unreal and vice versa. We've seen what happens when one entity controls nearly everythin…
> With your "Unity... Well.", what did you mean? Weta was an entity of its own for longer than Unity as a company has been around. Unity bought them (well, the tech assets) as a reaction to Epic moving into and firmly setting up shop in the film business. I mean, Mandalorean had already shot season one with Epic's tech before Unity woke up and decided/realised that it's being left behind [1]. Unity is a game engine c…
To be fair this isn't that different from Adobe or Autodesk for instance. Aren't most professional tools, middleware etc. like that?
Historically game engines seem to have been an aberration in that regard since they were almost exclusively built in house and they sometimes made available to third parties with very limited commercial success in almost all cases.
Re: Unity Weta Tools
#57Re: Unity Weta Tools
#58Earlier quoted context omitted.
The problem with Unity is that they build or integrate tools they don't use themselves. Epic not only develops Unreal, but also develops games and is deeply invested in building stuff for the movie industry. Unity... Well.
I spent 6 months trying to learn Unity and 6 months trying to learn Unreal after that and it really shows that Epic use the engine themselves. It shows in how there's usually a "default" way to do things instead of 3 different half-integrated tools for everything, it shows in the sensible defaults, in the documentation... It's also pretty evident that the engine was designed with first person shooters in mind, but I…
I will say that Unity has better documentation and more learning resources due to the much bigger community around it, but I still found myself reimplementing several things that felt really basic on top of the various APIs.
Unreal's documentation can be really lackluster here and there and it can be difficult to find forum posts regarding specific topics, but after digging you often a function or component that is just the thing for your needs.
Re: Unity Weta Tools
#59Earlier quoted context omitted.
The problem with Unity is that they build or integrate tools they don't use themselves. Epic not only develops Unreal, but also develops games and is deeply invested in building stuff for the movie industry. Unity... Well.
I spent 6 months trying to learn Unity and 6 months trying to learn Unreal after that and it really shows that Epic use the engine themselves. It shows in how there's usually a "default" way to do things instead of 3 different half-integrated tools for everything, it shows in the sensible defaults, in the documentation... It's also pretty evident that the engine was designed with first person shooters in mind, but I…
For everything there are multiple immature solutions stuffed by different teams. This is clearly a sign of managers grabbing fiefdom nd no one from the top tries to control it.
Re: Unity Weta Tools
#60Earlier quoted context omitted.
The problem with Unity is that they build or integrate tools they don't use themselves. Epic not only develops Unreal, but also develops games and is deeply invested in building stuff for the movie industry. Unity... Well.
I spent 6 months trying to learn Unity and 6 months trying to learn Unreal after that and it really shows that Epic use the engine themselves. It shows in how there's usually a "default" way to do things instead of 3 different half-integrated tools for everything, it shows in the sensible defaults, in the documentation... It's also pretty evident that the engine was designed with first person shooters in mind, but I…