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Water

oimo.io

71–80 of 140 posts

Re: Water

#71
This actually strikes me as a good example (analogy?) to illustrate quantum effects -- if you let it sit it mostly approaches a flat average level, but there's still occasional "random" splashes that can reach much higher than you'd expect. Makes me think of things like electron tunneling

Don't know if that makes sense to anyone else

Re: Water

#72
post #70

Hmmm. I feel guilty for seeing such a cool thing and asking for: Surface tension, viscosity, air bubbles, foam, loss of energy, 3D liquid (matching the depth of my phone), sound, momentum haptic feedback, and orientation appropriate light beams. Also, choice of water, beer, wine or whiskey. Exceedingly exceptionally cool things raise requests for far more features than they deliver!

Ah, the famous user request: “it’s simple, just add X” Followed by: “any update on X?”

Followed by a string of “+1”s

Re: Water

#73
post #61

I'm confused by the labelling, normally "super" implies speed but here the interaction gets slower while the pixels increase. Maybe Max is a better descriptor?

In video game terminology, higher rank words mean more graphical fidelity. Normally this is "Ultra" but "Super" is also common.

Re: Water

#74
post #71

This actually strikes me as a good example (analogy?) to illustrate quantum effects -- if you let it sit it mostly approaches a flat average level, but there's still occasional "random" splashes that can reach much higher than you'd expect. Makes me think of things like electron tunneling Don't know if that makes sense to anyone else

This should make a lot of sense. Quantum is particles acting like waves. Then remember that absolute zero was originally formulated as the impossible state of no particles moving. But I'd also be careful taking this as a great analogy to quantum because really what you're just seeing is wave effects (which is really important to quantum) but not seeing some of the other effects. Especially the weird ones.

At first I thought this was SPH (smooth particle hydrodynamics) but the site says it is PIC (particle in cell).[0]

[0] https://yzhu.io/publication/mpmmls2018siggraph/

Re: Water

#75
post #71

This actually strikes me as a good example (analogy?) to illustrate quantum effects -- if you let it sit it mostly approaches a flat average level, but there's still occasional "random" splashes that can reach much higher than you'd expect. Makes me think of things like electron tunneling Don't know if that makes sense to anyone else

https://en.m.wikipedia.org/wiki/Brownian_motion might interest you

Re: Water

#77
While very cool, what's not realistic is the liquid coming to a rest.

Even 5+ minutes after resting my phone against the wall (to ensure no vibrations), there were still sizable currents.

Re: Water

#78
The damping could use some extra value. Cool to see it move with my phone. I would like to see more love on the CSS of the selection radios though. Surely you can do better. My phone lost 35% of its battery on this. Happily lost.

Re: Water

#79
post #5

Looks nice but not like water. It keeps moving forever. A bucket of water would stand still after a few minutes. Edit: Seems to lack simulation of friction between water particles?

It could be water, under different pressure and gravity. (or not).
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