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Water

oimo.io

61–70 of 140 posts

Re: Water

#61
I'm confused by the labelling, normally "super" implies speed but here the interaction gets slower while the pixels increase. Maybe Max is a better descriptor?

Re: Water

#62

I always took water for granted. In my country where I grew up, we had water available to us in the sink 24/7, 365. Pure, clean. Drinkable. As I am now traveling the world, I am experiencing places where water is not to be taken for granted. But only in mild ways. Not in actual life-or-death ways. That happens in countries I have not yet visited. It’s weird. Most of my time at work I deal with pretty mundane things.…

This makes no sense.

Ok

Re: Water

#63
post #45

Decade or so ago, I had made a water simulation myself in JavaScript: https://asadmemon.com/SPHjs/ I should find some time and modernize it with some more features. Code: https://github.com/asadm/SPHjs

A one liner CSS to disable selection would help a lot on mobile devices.

Re: Water

#64
post #16

crashes on firefox

does not crash on firefox

(More seriously - you need to provide more information. On Windows 10, Firefox 116.0.1, it does not crash. But it's a laptop so there's no device motion.)

Re: Water

#66
post #29
post #5

Looks nice but not like water. It keeps moving forever. A bucket of water would stand still after a few minutes. Edit: Seems to lack simulation of friction between water particles?

Came here with the same nitpick. It settles down too slowly. Also takes too long to start moving after changing angle. So it's in this weird spot where it's both more + less reactive than real water.

It may be some special water or water in special circumstances.

Could it be that in space or low gravity water behaves more like this?

Re: Water

#68
post #29

Earlier quoted context omitted.

Came here with the same nitpick. It settles down too slowly. Also takes too long to start moving after changing angle. So it's in this weird spot where it's both more + less reactive than real water.

It may be some special water or water in special circumstances. Could it be that in space or low gravity water behaves more like this?

Nope, in space/low grav you would still have the friction between the water molecules. Additionally, in space/low grav the water would want to clump.

Re: Water

#70

Hmmm. I feel guilty for seeing such a cool thing and asking for: Surface tension, viscosity, air bubbles, foam, loss of energy, 3D liquid (matching the depth of my phone), sound, momentum haptic feedback, and orientation appropriate light beams. Also, choice of water, beer, wine or whiskey. Exceedingly exceptionally cool things raise requests for far more features than they deliver!

Ah, the famous user request: “it’s simple, just add X”

Followed by: “any update on X?”

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