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Water

oimo.io

51–60 of 140 posts

Re: Water

#51

I always took water for granted. In my country where I grew up, we had water available to us in the sink 24/7, 365. Pure, clean. Drinkable. As I am now traveling the world, I am experiencing places where water is not to be taken for granted. But only in mild ways. Not in actual life-or-death ways. That happens in countries I have not yet visited. It’s weird. Most of my time at work I deal with pretty mundane things.…

This makes no sense.

Re: Water

#52
Hmmm. I feel guilty for seeing such a cool thing and asking for:

Surface tension, viscosity, air bubbles, foam, loss of energy, 3D liquid (matching the depth of my phone), sound, momentum haptic feedback, and orientation appropriate light beams.

Also, choice of water, beer, wine or whiskey.

Exceedingly exceptionally cool things raise requests for far more features than they deliver!

Re: Water

#53

My dad worked on the Apollo program In The 60s. They were using analog computers to simulate fuel slosh in the tanks. He also had a flight sim display that allegedly could go from space (earth as a circle?) To low level horizon and grid. I never saw either but am about to toss schematics for the later with the rest of his stuff. Personal note - he died in '03 and I'm done hanging on to stuff. :-)

Don't toss those- they belong in a museum

Re: Water

#54
post #5

Looks nice but not like water. It keeps moving forever. A bucket of water would stand still after a few minutes. Edit: Seems to lack simulation of friction between water particles?

What's the point of this comment? Are you worried that someone wouldn't know that it doesn't look realistic? And might get sick by drinking something with fluid dynamics that resemble the simulation?

Re: Water

#57
Well, it looks like something, but if you're not talking to me that it's water, I can not say. I just have a strange feeling about it. It's not water, it's something different. I don't know why, maybe it's the way you visualize, or maybe it's just the two-dimensional nature of the simulation. Or maybe it's the reflection, maybe it's the post-processing procedure. We don't have some ray tracing, we don't have those normal calculations, reflection index, all those crazy stuff.

Re: Water

#59
post #5

Looks nice but not like water. It keeps moving forever. A bucket of water would stand still after a few minutes. Edit: Seems to lack simulation of friction between water particles?

Same. Feels like gravity on the moon rather than earth. Perhaps a gravity setting would be nice.

Re: Water

#60
post #7

How come on the iPhone I get a prompt saying " would like to access motion and orientation" but not on Android?

It used to be available as standard on both but iOS locked it down after some truly insane demos showing how it could be used for fingerprinting or (IIRC) even detecting what users were typing.

This is why we can’t have good things.

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