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Universal Paperclips

decisionproblem.com

21–30 of 174 posts

Re: Universal Paperclips

#22

what're some other interesting "incremental games" out there these days? for me at least, just seeing numbers go up and get huge (Swarm Simulator) doesn't really do it for me. part of what makes Universal Paperclips so good is that, like Candy Box, a huge part of the joy is uncovering entirely new gameplay systems as you progress. A Dark Room was neat in that it brought the idea of a coherent narrative that you (some…

SPACEPLAN is certified classic: http://jhollands.co.uk/spaceplan/ (free prototype to play in browser with paid full version on Steam/iOS/Android).

Re: Universal Paperclips

#23

what're some other interesting "incremental games" out there these days? for me at least, just seeing numbers go up and get huge (Swarm Simulator) doesn't really do it for me. part of what makes Universal Paperclips so good is that, like Candy Box, a huge part of the joy is uncovering entirely new gameplay systems as you progress. A Dark Room was neat in that it brought the idea of a coherent narrative that you (some…

I found Kittens Game (https://kittensgame.com/web/) pretty fun.

Re: Universal Paperclips

#24
post #5

Earlier quoted context omitted.

I played it first a few years ago and was totally engrossed. A few months ago, I remembered it and thought "well maybe I'll find it again and play for a few minutes"... and then I did nothing else for the rest of the day.

This is an entire genre now called clicker games. For whatever reason, people are entranced by watching numbers get bigger. It's the same thing with RPGs.

IMO, it's not just the numbers. It's the constant strategizing to make the numbers go bigger, and the changing strategy as the game progresses.

There are plenty of really crappy clickers that don't do anything for me. And there are some that are too complex to be really fun (Kittens), but the ones in the middle, like this one, really feel good.

Re: Universal Paperclips

#25

I remember playing this a while ago. I got to the point where I had converted all the mass in the universe to paperclips but it didn't really seem like there was a way to move forward from there, or if there was I couldn't figure it out.

The ending can be a little tricky - you have to add skill points to exploration and speed to explore more of the universe, while also having bots and factories processing all that newly available matter.

Re: Universal Paperclips

#26
post #14

The paperclip maximizer is a thought experiment described by Swedish philosopher Nick Bostrom in 2003. It illustrates the existential risk that an artificial general intelligence may pose to human beings when it is programmed to pursue even seemingly harmless goals and the necessity of incorporating machine ethics into artificial intelligence design. The scenario describes an advanced artificial intelligence tasked w…

If anyone is curious about real paperclip manufacturing machines:

https://news.ycombinator.com/item?id=20902807

Re: Universal Paperclips

#27
post #14

The paperclip maximizer is a thought experiment described by Swedish philosopher Nick Bostrom in 2003. It illustrates the existential risk that an artificial general intelligence may pose to human beings when it is programmed to pursue even seemingly harmless goals and the necessity of incorporating machine ethics into artificial intelligence design. The scenario describes an advanced artificial intelligence tasked w…

I wonder if he got the idea from Philip K. Dick's 1955 story "Autofac"?

https://en.wikipedia.org/wiki/Autofac

https://www.vulture.com/2018/01/electric-dreams-recap-season...

Re: Universal Paperclips

#29

Earlier quoted context omitted.

This is an entire genre now called clicker games. For whatever reason, people are entranced by watching numbers get bigger. It's the same thing with RPGs.

IMO, it's not just the numbers. It's the constant strategizing to make the numbers go bigger, and the changing strategy as the game progresses. There are plenty of really crappy clickers that don't do anything for me. And there are some that are too complex to be really fun (Kittens), but the ones in the middle, like this one, really feel good.

Crank is a pretty similar-feeling one imo, if you're looking for your next fix :) It is unfortunately not mobile friendly (or even functional) though.

https://faedine.com/games/crank/b39/

Re: Universal Paperclips

#30
post #14

The paperclip maximizer is a thought experiment described by Swedish philosopher Nick Bostrom in 2003. It illustrates the existential risk that an artificial general intelligence may pose to human beings when it is programmed to pursue even seemingly harmless goals and the necessity of incorporating machine ethics into artificial intelligence design. The scenario describes an advanced artificial intelligence tasked w…

I wonder if he got the idea from Philip K. Dick's 1955 story "Autofac"? https://en.wikipedia.org/wiki/Autofac https://www.vulture.com/2018/01/electric-dreams-recap-season...

PKD keeps surprising me.
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