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Flash Museum

flashmuseum.org

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Re: Flash Museum

#81

In the early aughts it was fashionable for web sites to have elaborate "intro" pages, usually animated using flash. They were so ubiquitous and annoying that someone created a parody at skipintro.com. Does anyone know if the skipintro animation can viewed anywhere today? It looks like the Wayback Machine has snapshots archived, but trying to load it returns an error.

I've uploaded the animation for you here: https://archive.org/details/flash_skipintro

I sourced it from the Wayback Machine, and thanks to the Internet Archive's Ruffle integration, it's playable on the web!

Re: Flash Museum

#82
post #32

About 15 years ago there was a cute flash game where you had a little cube world that was a puzzle to grow into a bigger fancier environment by clicking on trigger points in the correct order. I have no idea what it was called, and can’t describe it well enough to search for it if it still exists. Every couple of years I try. Resources like this give me hope that little gems and works of art from the past will live o…

I used to love the eyezmaze games and for about a year or so, I would eagerly await the next instalment in the series. Recently I learned that the developer has cancer and his wife seems to have left him. I think his Twitter also went silent a while ago. Very sad, considering how much joy these games brought me and certainly countless others in the mid-2000s.

Edit: it wasn’t cancer but a heart defect of some sort.

Re: Flash Museum

#83
post #82
post #32

About 15 years ago there was a cute flash game where you had a little cube world that was a puzzle to grow into a bigger fancier environment by clicking on trigger points in the correct order. I have no idea what it was called, and can’t describe it well enough to search for it if it still exists. Every couple of years I try. Resources like this give me hope that little gems and works of art from the past will live o…

I used to love the eyezmaze games and for about a year or so, I would eagerly await the next instalment in the series. Recently I learned that the developer has cancer and his wife seems to have left him. I think his Twitter also went silent a while ago. Very sad, considering how much joy these games brought me and certainly countless others in the mid-2000s. Edit: it wasn’t cancer but a heart defect of some sort.

Can’t edit my comment from Octal for some reason. It wasn’t cancer but some sort of heart defect.

Re: Flash Museum

#84
I recently found an awesome flash decompiler[0] and used it to get around site-locking on some swfs I downloaded years ago.

Some swfs require files from the sites they are hosted on but I downloaded them and modified the swfs to find these files on a local server instead.

So cool being able to modify the source code whereas back in the day I had to rely on hex editing to invert conditionals.

[0] https://github.com/jindrapetrik/jpexs-decompiler

Re: Flash Museum

#86
post #47

Sometime in the late 1990s early 2000s there the website for bomb hip-hop - which was an amazing indie hip-hop production group - had this really great flash demo that I think is gone from the web forever. Basically just a looped beat and you could play with different elements that made scratch or other hip hop sounds- might have even been what amounts to an interactive link box If I had any money I’d pay if someone…

This one? https://web.archive.org/web/20020926204023/http://www.bombhi...

Ha! No but I think it's the one that doesn't load at the top of the "listen.html" page!

Thanks

Re: Flash Museum

#87
Nice, most of the Flash games I created are in there.

Proximity: https://flashmuseum.org/proximity/

Formation: https://flashmuseum.org/formation/

Save The Ring: https://flashmuseum.org/save-the-ring/

Clock Legends: https://flashmuseum.org/clock-legends/

Squarez: https://flashmuseum.org/squarez/

CC Fight Club: https://flashmuseum.org/cc-fight-club/

Proximity 2 (demo): https://flashmuseum.org/proximity-2/

Biggest game of mine that's missing is Clock Tournament: https://www.newgrounds.com/portal/view/332457

I never officially released the Flash version of Proximity 2, just posted it on a forum once to get feedback. I abandoned the Flash version of Proximity 2 and instead ported/refined it to iOS and Xbox 360 (released on Xbox Live Indie Games service). But I probably should have released the Flash version officially anyway, it was pretty far along.

I keep meaning to at least make executables of these and release a few of these on itch.io, maybe clean a few rough edges, although I keep putting it off. Maybe someday.

Re: Flash Museum

#88
post #2

Cool to see a bunch of my old games here (one from 2003!) https://flashmuseum.org/browse/developer/danny-miller/ Shameless plug, my original Flash puzzle game Psychopath was recreated as a modern react site (with the original levels imported) and native app and many of the players who are from the original community back in 2005 are playing and creating new levels https://pathology.gg

I remember Boomshine! Played that a lot back in the day, was quite addictive.

Re: Flash Museum

#89
post #74

Armor Mayhem says "This game can not be played from this domain. Contact louissi@armorgames.com for distribution info." That's a shame. DRM much?

It's just checking the url header and can probably be spoofed easily enough.

It was a minor protection to stop the rampant copying and posting to hundreds of Flash sites that would take people away from going to your site to play the game, where you might have some ad revenue on it. It became less popular to do that once libraries existed that could embed ads within the game itself.

I never did either, and didn't make any money off my Flash games (except a little money from a commissioned game, seems like a pittance nowadays) :/. Did help me get into the game industry professionally, though.

Re: Flash Museum

#90
post #81

In the early aughts it was fashionable for web sites to have elaborate "intro" pages, usually animated using flash. They were so ubiquitous and annoying that someone created a parody at skipintro.com. Does anyone know if the skipintro animation can viewed anywhere today? It looks like the Wayback Machine has snapshots archived, but trying to load it returns an error.

I've uploaded the animation for you here: https://archive.org/details/flash_skipintro I sourced it from the Wayback Machine, and thanks to the Internet Archive's Ruffle integration, it's playable on the web!

Oh wow, thanks!
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