Live data from Hacker News

Linux Air Combat: free, lightweight and open-source combat flight simulator

askmisterwizard.com

121–130 of 182 posts

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#121

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

Day-Z with F-14 tomcats ;)

Do you recall "Onslaught Mode" in Unreal?

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#122
post #77

Earlier quoted context omitted.

Isn't one of the main aspects of immersion that it feels like the real thing? That's far harder to do right than graphics and it's going to have a bigger impact on how immersive the game is. You can always improve graphics down the line but getting the mechanics and handling right is a lot more important and will be a lot harder to change later on.

Whether it looks like the real thing certainly also plays into whether it feels like the real thing.

Oh absolutely however the "feel" matters far more. If the graphics look super dated or minimal but it plays great, you'll still get lots of players however if it looks stellar but plays poorly, you won't retain very many players.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#123
post #72
post #64

Earlier quoted context omitted.

I've been playing with minetest a bit and the lighting really is the thing that stands out. The animations are noticable when you really watch something, but the difference in how cubes are shaded jumps out at first sight as the thing the commerical game has that really makes it look polished.

Have you tried MineClone2 which is built with minetest? The minetest guys claim they are only an engine providing tools and are not trying to recreate the minecraft experience. MineClone2 wants to provide an authentic experience and then MineClone5 is the "new features branch" but is unstable. Then there is Mineclonia which aims for stability and performance in neglect of MineCraft parity.

MineClone2 is exactly what I was thinking of. It looks fine but the lighting/shading effects throughout it look visibly weaker than real Minecraft.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#124
post #120

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

I have similar feelings for sim racing. I don't care about minutia of exactly tuning every single part of the car, but I want super-realistic handling

There should be a prosumer game in the simracing genre. I don’t want to worry about refueling and tyre replacement, I just want to drive as realistically as a car can in a game. BeamNG is as close as we’re getting but it’s still quite slow and janky

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#125

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

VTOL VR

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#127
Disclaimer : I have not yet played LAC, but I used to play GL117 (which LAC is heavily based on).

Though visually it's bit behind what we've been used to, I found some of the fun I had when much younger in F22 Retaliator. And at least, in GL117 (and LAC, I guess) we have a bit of height variation in terrain ;)

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#129

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

Modern gaming in general lacks simulator type games. Falcon, Janes Combat Simulations, Silent Hunter, Wing Commander, X-Wing, Tie Fighter, Strike Commander, Mech Warrior 2.

I used to need a throttle with a toggle, a hat switch, some buttons, a joystick with a couple of hat switches, trigger, a few thumb buttons and I still needed the keyboard for a few functions because I didn't shell out for a HOTAS setup. Now all games can be played on a console controller with less than half the buttons.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#130
post #76

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

Check out Tiny Combat Arena - https://store.steampowered.com/app/1347550/Tiny_Combat_Arena...

Thank you for the recommendation - I've wanted a game like this for years, 'a contemporary F-19' and 'by Micrprprose' too - delightful!
Post reply on HN