Live data from Hacker News

Linux Air Combat: free, lightweight and open-source combat flight simulator

askmisterwizard.com

111–120 of 182 posts

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#111
post #91
post #76

Earlier quoted context omitted.

Check out Tiny Combat Arena - https://store.steampowered.com/app/1347550/Tiny_Combat_Arena...

+1 to this, and let me elaborate: Tiny Combat Arena focuses on a (somewhat fictional) version of the Harrier Jump Jet and opponents from around that era. Attractive low-poly graphics -- and I do mean attractive -- very good performance and the right balance between arcade and flightsim. There is a flight model to the game, and some weapons systems get simulated in simplified form. Do you remember the flightsims of yo…

Loved F-117. Chuck Yeager's Air Combat in the same league.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#112

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

War Thunder has a zillion planes, 3 modes of realism (including the one you want), runs native on LINUX and is free to try.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#113
post #36

Earlier quoted context omitted.

Untill you play it. I said the same in ~2003 with the first Deus Ex. Dull graphics, not the best usage of the first Unreal engine, cliché conspiacies almost straight from the X-Files series and common urban legens. Yet the emergent gameplay and the semi free-roaming playability made it better than most FPS crapware being shold from 2002 to 2009 save for Half Life 2 and Crysis. This might not be the best game on the f…

So did you play Linux Air Combat and what are your impressions?

Not LAC, but it's "dad" GL-117, yes. Flightgear was much better, (and today FG graphically curb-stomps LAC) but as a quick match against the CPU, it was fine.

Xonotic and Red Eclipse 2 began as quick, improved Q3A FPS clones and now they are pretty well known in lots of places with their mechanics being utterly ripped to set fakely placed as novelties and "revolutionary gameplays" into propietary AAA games.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#115
post #26

Yeah, I don't think "lightweight" is very honest when the game looks like this.

y copy of DCS World (a popular combat flight sim) is around is 426GB. This is positively featherweight for the genre.

My copy of X-Plane with photogrammetric scenery is several terabytes

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#116
post #76

Earlier quoted context omitted.

Check out Tiny Combat Arena - https://store.steampowered.com/app/1347550/Tiny_Combat_Arena...

Did I read MicroProse? Did I read that right? Looks like someone who used to work for Bohemia bought the name.

Yes, it's published by MicroProse, but it's really the labor of a single person who started it as a hobby.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#117

Anyone wanting to get into flight simulator programming, I found this little gem of a book "Flights of fantasy" https://archive.org/details/flightsoffantasy00lamp It's old but some concepts still apply

You have just solved an issue for me that has, apparently, bothered me for 30 years. When I was a kid, I saw that book at a bookstore and was so enthralled with it, but I had just started learning C and it was way too expensive for my parents to buy. I have occasionally over the years tried to figure out what book it was but didn’t have any success… until today! So thank you!!!

Never heard about the book, but I am truly thankful it was mentioned. I always dreamt about re-creating LHX Attack Chopper.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#118
post #76

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

Check out Tiny Combat Arena - https://store.steampowered.com/app/1347550/Tiny_Combat_Arena...

I still have the large binder from the original Falcon 4.0 in my closet. Those were great childhood memories. My machine couldn't run it at first though so I just had to read the manual and fantasize at the time (until I was able to afford a new processor) hahaha.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#119
post #91

Earlier quoted context omitted.

+1 to this, and let me elaborate: Tiny Combat Arena focuses on a (somewhat fictional) version of the Harrier Jump Jet and opponents from around that era. Attractive low-poly graphics -- and I do mean attractive -- very good performance and the right balance between arcade and flightsim. There is a flight model to the game, and some weapons systems get simulated in simplified form. Do you remember the flightsims of yo…

Why does the low poly graphics warm the heart (subjectively) more than LAC and even modern games?

The same reason why people love impressionist paintings or painting done with large strokes of pallete knive. Leave something for the human brain to fill in, do a small puzzle of connecting shape into something whole.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#120

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

I have similar feelings for sim racing. I don't care about minutia of exactly tuning every single part of the car, but I want super-realistic handling
Post reply on HN