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Linux Air Combat: free, lightweight and open-source combat flight simulator

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101–110 of 182 posts

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#101
post #57

Earlier quoted context omitted.

You're comparing something that literally looks like a movie to a game that nobody would even dare giving away for free in cereal packs.

Look at Minecraft and say that. Look at Roblox and say that.

And say what? Minecraft has always had a much nicer look than this game, without talking about the musics, etc. And even to this day it's only around 600MB.

Yes, let's compare it to Minecraft. It looks like crap compared to Minecraft.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#102
post #46

Looks as if OpenGL support was added to Temple OS.

It takes me back to the early 90s DOS flight sims I loved, like Aces Over Europe. It was the style at the time!

Also reminded me of European Air War and Total Air War. Loved how you could affect the campaigns, at least to a certain extent.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#103

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

DCS has some shortcut keys to do things like automatically running the whole engine start sequence. But I think you'll still need to spend some time on the navigation part to be able to fly a mission.

[deleted]

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#104
post #74

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

Flying a low fi model like the F-15 on DCS was pretty realistic but arcadey at the same time. I could easily map most of the controls on my Xbox controller and have the keyboard ready for those rare cases

I got some voice software for windows (I forget the name now) that's much better for the rare cases. I mapped some stuff to it for DCS and Elite and it was great, I could say stuff and it would happen. It feels very futuristic to say "landing gear down" and have the gear start deploying.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#105
post #2

Interesting that they decided to stick with Sourceforge after the malware debacle.

Sourceforge has new owners AFAIR.

Goes to show how much better bad news travels, and/or how it sticks in the mind. I could have sworn that the DevShare thing was more recent than from 2013 to 2016, and until looking it up just now I was unaware SF had officially ended the practise (with the change if ownership in 2016).

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#106
post #91

Earlier quoted context omitted.

+1 to this, and let me elaborate: Tiny Combat Arena focuses on a (somewhat fictional) version of the Harrier Jump Jet and opponents from around that era. Attractive low-poly graphics -- and I do mean attractive -- very good performance and the right balance between arcade and flightsim. There is a flight model to the game, and some weapons systems get simulated in simplified form. Do you remember the flightsims of yo…

Why does the low poly graphics warm the heart (subjectively) more than LAC and even modern games?

Because it leaves to the imagination, probably.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#107
post #76

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

Check out Tiny Combat Arena - https://store.steampowered.com/app/1347550/Tiny_Combat_Arena...

Did I read MicroProse? Did I read that right?

Looks like someone who used to work for Bohemia bought the name.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#108
post #62

Earlier quoted context omitted.

You're comparing something that literally looks like a movie to a game that nobody would even dare giving away for free in cereal packs.

It's about a little thing called gameplay. People who are into gaming for the visuals and the comparing of the sizes of their 3D cards wont understand this.

Well surprise (not a surprise at all actually), the gameplay of that game sucks too.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#109
post #34

Earlier quoted context omitted.

According to Wikipedia ( https://en.wikipedia.org/wiki/Namco ), Namco went defunct on 31 March 2006

It merged in 2006, with Bandai. The combined company is anything but defunct, and their IP is not abandoned or up for grabs.

Trademarks are up for grabs when they're abandoned—which this one is. Whether the company still exists is a separate matter.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#110

Looks as if OpenGL support was added to Temple OS.

Amazing how low the bar is for FOSS games on Linux.

There's usually no bar for FOSS games. It's sort of the point, the makers are doing it for themselves.
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