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Linux Air Combat: free, lightweight and open-source combat flight simulator

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Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#91
post #76

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

Check out Tiny Combat Arena - https://store.steampowered.com/app/1347550/Tiny_Combat_Arena...

+1 to this, and let me elaborate: Tiny Combat Arena focuses on a (somewhat fictional) version of the Harrier Jump Jet and opponents from around that era. Attractive low-poly graphics -- and I do mean attractive -- very good performance and the right balance between arcade and flightsim. There is a flight model to the game, and some weapons systems get simulated in simplified form.

Do you remember the flightsims of yore, like F-117? This is it, only with better graphics and flight.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#92
post #74

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

Flying a low fi model like the F-15 on DCS was pretty realistic but arcadey at the same time. I could easily map most of the controls on my Xbox controller and have the keyboard ready for those rare cases

Seconded! The Su-27 is another nice lo-fi plane that ends up being much more fun/easy to fly as a result of its simplicity.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#93

Earlier quoted context omitted.

open source doesn’t really mesh well with artists, so most open source games just have terrible graphical assets

The same problem occurs with almost any of the hundreds of "rev-share" or "lets build a game together" projects that show up, its quite difficult to find motivated professionals to work on some else's idea especially long term. Games require a lot of consistent output and theming in their assets to make it work, not exactly suitable for piecemeal contribution built with different asset pipelines and quality. What is…

>What is interesting to see is how a lot of fan remaster projects have this problem to a much lesser degree. Having the touchstone of a shared love for the original makes it much easier to organize and get people to stick around and agree to someone's vision.

Well that makes sense: in a remaster, the "vision" is really just "let's modernize this old game". So everyone knows what it's supposed to look like, basically, because they can just look at the old game itself.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#96

Earlier quoted context omitted.

Amazing how low the bar is for FOSS games on Linux.

Right now one of the most hyped Battlefield alternatives is Battlebit which looks not very modern but apparently plays so much better than whatever EA put out in recent years that people happily play it. Amazing how low the bar is for AAA games in terms of gameplay and fun.

But battlebit graphics while low fi is excellently executed, it's 90s in look but 2020 in functionality and concept.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#97
post #91
post #76

Earlier quoted context omitted.

Check out Tiny Combat Arena - https://store.steampowered.com/app/1347550/Tiny_Combat_Arena...

+1 to this, and let me elaborate: Tiny Combat Arena focuses on a (somewhat fictional) version of the Harrier Jump Jet and opponents from around that era. Attractive low-poly graphics -- and I do mean attractive -- very good performance and the right balance between arcade and flightsim. There is a flight model to the game, and some weapons systems get simulated in simplified form. Do you remember the flightsims of yo…

Why does the low poly graphics warm the heart (subjectively) more than LAC and even modern games?

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#98

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

I don't know if it's memory failing but the old Microsoft Combat flight simulators (not sure about physics, it's 20years now) seemed to tick a lot of those boxes (+aircraft models were not thaaat shabby to look at).

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#100

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

DCS has some shortcut keys to do things like automatically running the whole engine start sequence. But I think you'll still need to spend some time on the navigation part to be able to fly a mission.
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