Earlier quoted context omitted.
As is SF itself. Is there anything to recommend it now, aside from inertia of already being on SF?
Slashdot reports that Netcraft confirms that source forge is dead.
Linux Air Combat: free, lightweight and open-source combat flight simulator
71–80 of 182 posts
Re: Linux Air Combat: free, lightweight and open-source combat flight simulator
#72Earlier quoted context omitted.
Battlebit and Minecraft (which was mentioned in another reply here) won't ever actually be mistaken for a game from the 1990s, there's way too much detail into the far distance, the lighting is too good, and the UI looks relatively modern (especially in Battlebit). Linux Air Combat on the other hand really does look the way games looked 30 years ago, and the UI looks worse. It's fine, we don't need good graphics in e…
I've been playing with minetest a bit and the lighting really is the thing that stands out. The animations are noticable when you really watch something, but the difference in how cubes are shaded jumps out at first sight as the thing the commerical game has that really makes it look polished.
Re: Linux Air Combat: free, lightweight and open-source combat flight simulator
#73Earlier quoted context omitted.
Great point & example, but I'm curious how well that translates to simulation games, where immersion is a large part of the selling point, as opposed to fun & tight game mechanics full of balanced flow & fiero.
Isn't one of the main aspects of immersion that it feels like the real thing? That's far harder to do right than graphics and it's going to have a bigger impact on how immersive the game is. You can always improve graphics down the line but getting the mechanics and handling right is a lot more important and will be a lot harder to change later on.
[0] https://en.wikipedia.org/wiki/Indianapolis_500:_The_Simulati...
Re: Linux Air Combat: free, lightweight and open-source combat flight simulator
#74I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…
Re: Linux Air Combat: free, lightweight and open-source combat flight simulator
#75Earlier quoted context omitted.
y copy of DCS World (a popular combat flight sim) is around is 426GB. This is positively featherweight for the genre.
You're comparing something that literally looks like a movie to a game that nobody would even dare giving away for free in cereal packs.
Re: Linux Air Combat: free, lightweight and open-source combat flight simulator
#76I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…
Re: Linux Air Combat: free, lightweight and open-source combat flight simulator
#77Earlier quoted context omitted.
Great point & example, but I'm curious how well that translates to simulation games, where immersion is a large part of the selling point, as opposed to fun & tight game mechanics full of balanced flow & fiero.
Isn't one of the main aspects of immersion that it feels like the real thing? That's far harder to do right than graphics and it's going to have a bigger impact on how immersive the game is. You can always improve graphics down the line but getting the mechanics and handling right is a lot more important and will be a lot harder to change later on.
Re: Linux Air Combat: free, lightweight and open-source combat flight simulator
#78Earlier quoted context omitted.
SF has been through like 2 or 3 owners since then, ancient history at this point.
As is SF itself. Is there anything to recommend it now, aside from inertia of already being on SF?
Of course it all depends on each project to use them and IMO the SourceForge UX is far from ideal (also the pages load slowly), but at least the functionality is there.
Re: Linux Air Combat: free, lightweight and open-source combat flight simulator
#79Re: Linux Air Combat: free, lightweight and open-source combat flight simulator
#80Folks here are harsh this looks like a lot of fun.