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Linux Air Combat: free, lightweight and open-source combat flight simulator

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Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#62
post #26

Earlier quoted context omitted.

y copy of DCS World (a popular combat flight sim) is around is 426GB. This is positively featherweight for the genre.

You're comparing something that literally looks like a movie to a game that nobody would even dare giving away for free in cereal packs.

It's about a little thing called gameplay.

People who are into gaming for the visuals and the comparing of the sizes of their 3D cards wont understand this.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#63
I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail).

I don't want my aircraft to have 99 missiles, and 9999 machine gun rounds. I want to have 2 bombs and 4 air-to-air missiles, and I want to fly a tense 15 minute mission into and out of enemy territory. Battle Royal games have shown players are willing to go 5 or 10 minutes between combat if the tension and possibility of surprise combat is there, and have perma-death, give me that in an air combat game.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#64
post #38

Earlier quoted context omitted.

Right now one of the most hyped Battlefield alternatives is Battlebit which looks not very modern but apparently plays so much better than whatever EA put out in recent years that people happily play it. Amazing how low the bar is for AAA games in terms of gameplay and fun.

Battlebit and Minecraft (which was mentioned in another reply here) won't ever actually be mistaken for a game from the 1990s, there's way too much detail into the far distance, the lighting is too good, and the UI looks relatively modern (especially in Battlebit). Linux Air Combat on the other hand really does look the way games looked 30 years ago, and the UI looks worse. It's fine, we don't need good graphics in e…

I've been playing with minetest a bit and the lighting really is the thing that stands out. The animations are noticable when you really watch something, but the difference in how cubes are shaded jumps out at first sight as the thing the commerical game has that really makes it look polished.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#66
post #28

The first entry of the Ace Combat flight arcade (as opposed to flight sim) series was released under the title of Air Combat, so I hope Namco ain't gonna bop them for trademark infringement.

IANAL but trademarks are complicated and the more descriptive a trademark is the less protection it has especially for a decades old video game no one is selling anymore.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#68

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

Strike Fighters on Android and iOS does this quite well.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#70

I've wanted a more accessible combat flight simulator. Something like DCS or Falcon BMS with realistic flight physics, but more arcade controls (the aircraft should handle realistically, but I shouldn't have to spend 20 minutes starting the aircraft and pushing simulated buttons and switches in the cockpit, even though I have a great appreciation for that level of detail). I don't want my aircraft to have 99 missiles…

What about the low(er)-fidelity DCS modules? Are you specifically looking for multiplayer, or would something like Flaming Cliffs 3 appeal to you?
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