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Linux Air Combat: free, lightweight and open-source combat flight simulator

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Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#52

Earlier quoted context omitted.

Great point & example, but I'm curious how well that translates to simulation games, where immersion is a large part of the selling point, as opposed to fun & tight game mechanics full of balanced flow & fiero.

Isn't one of the main aspects of immersion that it feels like the real thing? That's far harder to do right than graphics and it's going to have a bigger impact on how immersive the game is. You can always improve graphics down the line but getting the mechanics and handling right is a lot more important and will be a lot harder to change later on.

[deleted]

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#53
This reminds me of a super lightweight flight simulator I played circa 2014 - I cannot remember the name for the life of me, but unlike LAC and GL117, it was only a few hundred kb in size, but was well featured with joystick and network multiplayer support.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#54
That's a pretty sweet domain name right there. From the HP (as they say in Japanese):

> We're your online technology videomagazine, and we're different from other online magazines because we create all of our own content, and because most of that content is published in sequentially organized YouTube Playlists arranged for easy learning. We offer hundreds of hours of free, high-quality, technology-focused content, with subject matter ranging from how the Internet works through setting up and securing your own home-office network to writing high-performance online game/simulation software!

Way to go, there are actually a lot of interesting playlists in there. Even one on running Jane's flight sims which were a favorite back in the day.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#56

Anyone wanting to get into flight simulator programming, I found this little gem of a book "Flights of fantasy" https://archive.org/details/flightsoffantasy00lamp It's old but some concepts still apply

You have just solved an issue for me that has, apparently, bothered me for 30 years. When I was a kid, I saw that book at a bookstore and was so enthralled with it, but I had just started learning C and it was way too expensive for my parents to buy. I have occasionally over the years tried to figure out what book it was but didn’t have any success… until today! So thank you!!!

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#57
post #26

Earlier quoted context omitted.

y copy of DCS World (a popular combat flight sim) is around is 426GB. This is positively featherweight for the genre.

You're comparing something that literally looks like a movie to a game that nobody would even dare giving away for free in cereal packs.

Look at Minecraft and say that.

Look at Roblox and say that.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#58

Earlier quoted context omitted.

SF has been through like 2 or 3 owners since then, ancient history at this point.

As is SF itself. Is there anything to recommend it now, aside from inertia of already being on SF?

Slashdot reports that Netcraft confirms that source forge is dead.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#59
post #26

Earlier quoted context omitted.

y copy of DCS World (a popular combat flight sim) is around is 426GB. This is positively featherweight for the genre.

You're comparing something that literally looks like a movie to a game that nobody would even dare giving away for free in cereal packs.

Giving kids a flight sim in cereal packs? One purposefully made for Linux no less sounds like an awful idea. Of course they don't do that.

Re: Linux Air Combat: free, lightweight and open-source combat flight simulator

#60
post #18

Earlier quoted context omitted.

open source doesn’t really mesh well with artists, so most open source games just have terrible graphical assets

Yes, like Flare, sure. Saying that it's like saying every AAA game it's like an unoptimized Ubisoft crap.

A handful of counter-examples don't change a statistical reality...
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