Yeah, I don't think "lightweight" is very honest when the game looks like this.
y copy of DCS World (a popular combat flight sim) is around is 426GB. This is positively featherweight for the genre.
> Size: 458 GB
Damn.
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The first entry of the Ace Combat flight arcade (as opposed to flight sim) series was released under the title of Air Combat, so I hope Namco ain't gonna bop them for trademark infringement.
According to Wikipedia ( https://en.wikipedia.org/wiki/Namco ), Namco went defunct on 31 March 2006
Yeah, I don't think "lightweight" is very honest when the game looks like this.
y copy of DCS World (a popular combat flight sim) is around is 426GB. This is positively featherweight for the genre.
The first entry of the Ace Combat flight arcade (as opposed to flight sim) series was released under the title of Air Combat, so I hope Namco ain't gonna bop them for trademark infringement.
According to Wikipedia ( https://en.wikipedia.org/wiki/Namco ), Namco went defunct on 31 March 2006
Aces High 3 is a really fun similar fighting ww2 based combat sim
Can an open source game of this kind find players? Probably not many, but possibly dedicated ones. The problem with that target group is that someone will reference the charts from the POH or from published test flight data and complain that the simulation does not match the numbers.
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y copy of DCS World (a popular combat flight sim) is around is 426GB. This is positively featherweight for the genre.
You're comparing something that literally looks like a movie to a game that nobody would even dare giving away for free in cereal packs.
Yet the emergent gameplay and the semi free-roaming playability made it better than most FPS crapware being shold from 2002 to 2009 save for Half Life 2 and Crysis.
This might not be the best game on the flying combat genre, but don't forget that these games are built for fun and if they work on multiplayer, for quick matches quickly forgetting the rest.
Heck, a lot of pro FPS players put the texture settings at the core mininum and with a 1920x1080 resolution at best so they can spot the rest of the players at a quick glance...
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Amazing how low the bar is for FOSS games on Linux.
Right now one of the most hyped Battlefield alternatives is Battlebit which looks not very modern but apparently plays so much better than whatever EA put out in recent years that people happily play it. Amazing how low the bar is for AAA games in terms of gameplay and fun.
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Amazing how low the bar is for FOSS games on Linux.
Right now one of the most hyped Battlefield alternatives is Battlebit which looks not very modern but apparently plays so much better than whatever EA put out in recent years that people happily play it. Amazing how low the bar is for AAA games in terms of gameplay and fun.
Linux Air Combat on the other hand really does look the way games looked 30 years ago, and the UI looks worse.
It's fine, we don't need good graphics in everything. But it will hurt its popularity in a way that Battlebit is not hurt, because people can tell the difference between intentionally making a game with a retro look vs. just not having the art resources for good graphics.
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Amazing how low the bar is for FOSS games on Linux.
It sounds like an excellent platform for artists who might not have a lot of coding skills to contribute graphics toward. Kind of the point, in my mind.
Earlier quoted context omitted.
Right now one of the most hyped Battlefield alternatives is Battlebit which looks not very modern but apparently plays so much better than whatever EA put out in recent years that people happily play it. Amazing how low the bar is for AAA games in terms of gameplay and fun.
Great point & example, but I'm curious how well that translates to simulation games, where immersion is a large part of the selling point, as opposed to fun & tight game mechanics full of balanced flow & fiero.
Graphics, yes. But the actual gameplay... a joke compared to the first Rainbow Six and tactical matches on SWAT3.