Wordward Draw
11–20 of 20 posts
Re: Wordward Draw
#12For anyone looking at it on mobile, you can play in the browser on desktop.
For anyone looking at it on desktop and wondering how to play it: make the browser window wider. Window width as a determining characteristic of a mobile? Come on.
Re: Wordward Draw
#13Earlier quoted context omitted.
For anyone looking at it on desktop and wondering how to play it: make the browser window wider. Window width as a determining characteristic of a mobile? Come on.
It’s how most of “responsive design using CSS” tutorial teaches you.
Re: Wordward Draw
#14My brother and I were brainstorming ideas for a new wordle-like game recently and we hit upon this same idea. We looked it up and learned that Lewis Carroll "invented" this game back in the 1800s. He called it "Word Ladders."
Re: Wordward Draw
#15Minor suggestions: better contrast in the tab screen for not-yet-founds, have all instructions in the supporting text (i.e. Tab and backspace too). Maybe allow hyperspacing to any word you've previously got to, although that's maybe a bit radical.
Personally I find the dance-ey style of graphics a bit tiring to look at, but that's just me.
EDIT: I'm finding that I tend to fixate too much on single-char replacements and not enough on anagrams. Curious whether that's just me.
Re: Wordward Draw
#16Re: Wordward Draw
#17Excellent game. I haven't finished it yet (though I got what I'm pretty sure is the hardest picture word) but the key strategy seems to be to pick a (hard) target word, sketch out some chains from there to some easier ones and then try to reach one of those. Minor suggestions: better contrast in the tab screen for not-yet-founds, have all instructions in the supporting text (i.e. Tab and backspace too). Maybe allow h…
PS.
Game works better in Firefox.
Re: Wordward Draw
#18What am I missing? I type "worm", and then that's it. There's nowhere to type, nothing to do with the mouse, etc.
The next word it is directing you to is "word". Type that, then hit return.
Re: Wordward Draw
#19 import numpy as np
with open("words.txt") as f:
words = f.read().splitlines()
f.seek(0)
chars = np.array(list(ord(c) for c in f.read() if c != '\n')).reshape((-1, 4))
word_to_index = dict(zip(words, range(len(words))))
char_flip = np.sum(chars[:, None, :] != chars[None, :, :], axis=2) == 1
chars_sorted = np.sort(chars, axis=1)
char_shuffle = np.all(chars_sorted[:, None, :] == chars_sorted[None, :, :], axis=2)
adj = char_flip | char_shuffle
np.fill_diagonal(adj, False)
# import itertools
def path_recursive(current, end, adj, path, depth):
if depth Re: Wordward Draw
#20It would be great to highlight the unfound and revealed words on the tab screen. It is hard to find and eye tiring. Background colors are sometimes too flashy and there is some contrast issue between the text and the background color.
It would be great to have the picture in along with the text in the tab screen.
Sometimes I am a bit frustrated when a word is revealed, and I know I was at one letter of this earlier in the game. I am not sure how this frustration could be reduced.