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Flash Museum

flashmuseum.org

51–60 of 91 posts

Re: Flash Museum

#52
post #32

About 15 years ago there was a cute flash game where you had a little cube world that was a puzzle to grow into a bigger fancier environment by clicking on trigger points in the correct order. I have no idea what it was called, and can’t describe it well enough to search for it if it still exists. Every couple of years I try. Resources like this give me hope that little gems and works of art from the past will live o…

This one is a classic !

Re: Flash Museum

#53
In the early aughts it was fashionable for web sites to have elaborate "intro" pages, usually animated using flash. They were so ubiquitous and annoying that someone created a parody at skipintro.com. Does anyone know if the skipintro animation can viewed anywhere today? It looks like the Wayback Machine has snapshots archived, but trying to load it returns an error.

Re: Flash Museum

#54
post #35
post #20

Earlier quoted context omitted.

>Lots of people purport to miss developing in ActionScript, so why isn't this path more popular? Every popular game engine will export to HTML5/Webassembly now, there's really no need to keep Flash alive just for the sake of nostalgia.

I think you may underestimate how approachable flash was to non devs. There is something about an animation engine that triggers code on a given frame that upends how most devs think about code. The main reason to keep it around is I’m not sure there’s anything else like it. Hypercard I understand was close. That said, part of what made flash approachable was also the ecosystem and the world in general. I don’t expec…

Ya, it's not that we want to keep flash alive, it's that we want a similar approach to building web content. Unity has some similarities, but it's much more complex to do basic things.

Re: Flash Museum

#55
I get "Something went wrong :(" because flashmuseum.s3.amazonaws.com requires Referer HTTP header to be set, but I actually like this as error details shows me the link to .swf file to use in a standalone Flash player.

Re: Flash Museum

#57
post #32

About 15 years ago there was a cute flash game where you had a little cube world that was a puzzle to grow into a bigger fancier environment by clicking on trigger points in the correct order. I have no idea what it was called, and can’t describe it well enough to search for it if it still exists. Every couple of years I try. Resources like this give me hope that little gems and works of art from the past will live o…

I played this game back in the day! Thanks for reminding me.

The author seems to be in poor health and in need of financial support: https://www.eyezmaze.com/sp/2020/12/onlineSupport.html

Re: Flash Museum

#58
post #32

About 15 years ago there was a cute flash game where you had a little cube world that was a puzzle to grow into a bigger fancier environment by clicking on trigger points in the correct order. I have no idea what it was called, and can’t describe it well enough to search for it if it still exists. Every couple of years I try. Resources like this give me hope that little gems and works of art from the past will live o…

Interesting, I found it here previously, but it appears to have disappeared from this site (hence archive link): https://web.archive.org/web/20211222213700/https://www.gamed...

Re: Flash Museum

#60
post #7

Holy moly, honored to see my game Bloody Fun Day in their hall of fame. Unfortunately there seems to be some bugs in their player, the RNG isn't working so all the cuties spawn the same color. I also wonder if these newer html5 flash players are able to spoof the domain, so all these games can bypass their site locks. which was the style at the time...

A relevant GitHub issue: https://github.com/ruffle-rs/ruffle/issues/325 Seems like being able to override was the plan, but not clear it was actually done?

you can spoof URLs on the Ruffle desktop player, but not using the extension
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