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Flash Museum

flashmuseum.org

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Re: Flash Museum

#31

First one I tired seemed to have some origin check and wouldn't play, with the message "Please play this on Kongregate".

On another thread domain locks came up. I found this issue on ruffle's GitHub which was closed-- I'm not sure if it was actually implemented-- it would require the dev integrating ruffle to specify a URL to emulate.

https://github.com/ruffle-rs/ruffle/issues/325

Re: Flash Museum

#32
About 15 years ago there was a cute flash game where you had a little cube world that was a puzzle to grow into a bigger fancier environment by clicking on trigger points in the correct order.

I have no idea what it was called, and can’t describe it well enough to search for it if it still exists. Every couple of years I try.

Resources like this give me hope that little gems and works of art from the past will live on, even if the underlying tech is gone.

Edit:

Wow, this time I found it: https://www.eyezmaze.com/grow/cube/

HTML5: https://www.eyezmaze.com/sp/2016/08/growCube.html Original: https://www.crazygames.com/game/grow-cube

HN is just serendipitous

Re: Flash Museum

#33
post #2

Cool to see a bunch of my old games here (one from 2003!) https://flashmuseum.org/browse/developer/danny-miller/ Shameless plug, my original Flash puzzle game Psychopath was recreated as a modern react site (with the original levels imported) and native app and many of the players who are from the original community back in 2005 are playing and creating new levels https://pathology.gg

I loved playing Psychopath back in 2006 and built a Java clone in 2007 for a class. I love how many awesome puzzles emerge as people pieced them together to make levels on top of the simple rules. I also remember enjoying Stick Avalanche & Boomshine. Thanks for all the fun times & awesome to bump into you!

I've started Pathology.

Re: Flash Museum

#34
Or... you know... Newgrounds.com. That's also a "living flash museum" in a way, as it has been around continuously since 1995 and still will show you flash movies from any date.

Re: Flash Museum

#35
post #20
post #16

Is it possible to develop new flash games and experiences that can run in browsers with this kind of emulation layer? Lots of people purport to miss developing in ActionScript, so why isn't this path more popular? (I was just thinking about this yesterday and was considering submitting an Ask HN :)

>Lots of people purport to miss developing in ActionScript, so why isn't this path more popular? Every popular game engine will export to HTML5/Webassembly now, there's really no need to keep Flash alive just for the sake of nostalgia.

I think you may underestimate how approachable flash was to non devs. There is something about an animation engine that triggers code on a given frame that upends how most devs think about code. The main reason to keep it around is I’m not sure there’s anything else like it. Hypercard I understand was close.

That said, part of what made flash approachable was also the ecosystem and the world in general. I don’t expect to see another cambrian explosion that was flash again in my lifetime, and it’s probably ok to let it die, given how tied it was to the zeitgeist of the early 2000s. Still, working for a replacment platform rather than just exporting from existing platforms is probably something the world will likely always need every generation. It’s all about what catches the interest of kids, and there is a known dichotomy between building for experienced users and building for beginners. And platforms will tend toward experienced users over time (mosty because repeat customers are much more profitable than new customers).

Re: Flash Museum

#36
They have a bunch of neutral's games, which I'm very happy to see. They've made some of the best escape the room games I've ever played. Neutral is still actively developing (https://neutralx0.net/) but I don't think they've ported their old stuff over.

Edit: I tried to load a few but unfortunately none of them actually work. Tried a game from another dev I like and though the game loads, the screen is cut off so you can't see all your inventory.

Re: Flash Museum

#38
Maybe someone can help me find this, as I can't remember the name: There was a Flash "game" where you control a prince, leave the castle, fight a dragon, and the prince increasingly questions and then resists his (your) irrational choices.

E.g. in the beginning you jump from the balcony into the garden simply because that is the only way forward. Then he says to himself "Why did I jump from the castle balcony in the middle of the night?! I should go back immediately!"

It's a side scrolling platformer in pixel art, and more a short art project than a game. (Though maybe it was one of those early canvas based HMTL5 games.)

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