First one I tired seemed to have some origin check and wouldn't play, with the message "Please play this on Kongregate".
Flash Museum
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Re: Flash Museum
#32I have no idea what it was called, and can’t describe it well enough to search for it if it still exists. Every couple of years I try.
Resources like this give me hope that little gems and works of art from the past will live on, even if the underlying tech is gone.
Edit:
Wow, this time I found it: https://www.eyezmaze.com/grow/cube/
HTML5: https://www.eyezmaze.com/sp/2016/08/growCube.html Original: https://www.crazygames.com/game/grow-cube
HN is just serendipitous
Re: Flash Museum
#33Cool to see a bunch of my old games here (one from 2003!) https://flashmuseum.org/browse/developer/danny-miller/ Shameless plug, my original Flash puzzle game Psychopath was recreated as a modern react site (with the original levels imported) and native app and many of the players who are from the original community back in 2005 are playing and creating new levels https://pathology.gg
I've started Pathology.
Re: Flash Museum
#34Re: Flash Museum
#35Is it possible to develop new flash games and experiences that can run in browsers with this kind of emulation layer? Lots of people purport to miss developing in ActionScript, so why isn't this path more popular? (I was just thinking about this yesterday and was considering submitting an Ask HN :)
>Lots of people purport to miss developing in ActionScript, so why isn't this path more popular? Every popular game engine will export to HTML5/Webassembly now, there's really no need to keep Flash alive just for the sake of nostalgia.
That said, part of what made flash approachable was also the ecosystem and the world in general. I don’t expect to see another cambrian explosion that was flash again in my lifetime, and it’s probably ok to let it die, given how tied it was to the zeitgeist of the early 2000s. Still, working for a replacment platform rather than just exporting from existing platforms is probably something the world will likely always need every generation. It’s all about what catches the interest of kids, and there is a known dichotomy between building for experienced users and building for beginners. And platforms will tend toward experienced users over time (mosty because repeat customers are much more profitable than new customers).
Re: Flash Museum
#36Edit: I tried to load a few but unfortunately none of them actually work. Tried a game from another dev I like and though the game loads, the screen is cut off so you can't see all your inventory.
Re: Flash Museum
#37Re: Flash Museum
#38E.g. in the beginning you jump from the balcony into the garden simply because that is the only way forward. Then he says to himself "Why did I jump from the castle balcony in the middle of the night?! I should go back immediately!"
It's a side scrolling platformer in pixel art, and more a short art project than a game. (Though maybe it was one of those early canvas based HMTL5 games.)