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Flash Museum

flashmuseum.org

21–30 of 91 posts

Re: Flash Museum

#21

Where are they getting all the Flash files from? Just downloading them all out of the Internet Archive? Kinda weird. Why not just support IA's archiving and hosting efforts

[deleted]

Re: Flash Museum

#22
post #20
post #16

Is it possible to develop new flash games and experiences that can run in browsers with this kind of emulation layer? Lots of people purport to miss developing in ActionScript, so why isn't this path more popular? (I was just thinking about this yesterday and was considering submitting an Ask HN :)

>Lots of people purport to miss developing in ActionScript, so why isn't this path more popular? Every popular game engine will export to HTML5/Webassembly now, there's really no need to keep Flash alive just for the sake of nostalgia.

Let me take a Polaroid real quick.

Re: Flash Museum

#23
post #16

Is it possible to develop new flash games and experiences that can run in browsers with this kind of emulation layer? Lots of people purport to miss developing in ActionScript, so why isn't this path more popular? (I was just thinking about this yesterday and was considering submitting an Ask HN :)

Take a look at https://haxe.org/

Re: Flash Museum

#24
post #16

Is it possible to develop new flash games and experiences that can run in browsers with this kind of emulation layer? Lots of people purport to miss developing in ActionScript, so why isn't this path more popular? (I was just thinking about this yesterday and was considering submitting an Ask HN :)

Newgrounds just hosted a "Flash Forward Jam" recently where people did just that!

https://www.newgrounds.com/bbs/topic/1517301

Results are here: https://www.newgrounds.com/collection/flashforward2023

Re: Flash Museum

#25
post #16

Is it possible to develop new flash games and experiences that can run in browsers with this kind of emulation layer? Lots of people purport to miss developing in ActionScript, so why isn't this path more popular? (I was just thinking about this yesterday and was considering submitting an Ask HN :)

Ruffle[0] can be embedded in your website to make flash work in modern browsers. Neopets actually did just this a few days ago[1] to bring back their catalog of old flash games.

So if you can find a way to write Flash (the old tools should still be fine, but I haven't looked too deep) you can leverage it and let folks play today.

[0]: https://ruffle.rs/

[1]: https://www.theverge.com/2023/7/17/23798368/neopets-relaunch...

Edited for citations

Re: Flash Museum

#26

Where are they getting all the Flash files from? Just downloading them all out of the Internet Archive? Kinda weird. Why not just support IA's archiving and hosting efforts

https://archive.org/details/barbie_in_monster_high

https://flashmuseum.org/barbie-in-monster-high/

Re: Flash Museum

#27
post #7

Holy moly, honored to see my game Bloody Fun Day in their hall of fame. Unfortunately there seems to be some bugs in their player, the RNG isn't working so all the cuties spawn the same color. I also wonder if these newer html5 flash players are able to spoof the domain, so all these games can bypass their site locks. which was the style at the time...

A relevant GitHub issue: https://github.com/ruffle-rs/ruffle/issues/325

Seems like being able to override was the plan, but not clear it was actually done?

Re: Flash Museum

#30

Where are they getting all the Flash files from? Just downloading them all out of the Internet Archive? Kinda weird. Why not just support IA's archiving and hosting efforts

[deleted]
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