This rules inconsistency (alongside unpredictable (dis-)approvals and double standards for WeChat, Roblox, and (at times) Amazon and others) came up as one of a dozen reasons that, as a solo casual game developer, _launching_ in the App Store is not necessarily the no-brainer decision it seemed to be a decade ago (despite its enormous market power) I lay out in a separate post here https://keydiscussions.com/2023/07/…
And if we assume on average 10 updates to each app then we have ~20m approvals/rejections.
Given that the process involves real people it is only normal for there to be many inconsistencies and double standards at this scale. Especially when the rules have evolved over the last 15 years and you have app developers who like to push the limits of what's allowed.