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A world where people pay for software

1sub.dev

51–60 of 543 posts

Re: A world where people pay for software

#52
post #32

How do you prevent or discourage the rise of "influencer developers"? The problem with subscriptions as a solution is that they end up being a popularity contest. That's not necessarily bad, if people want to spend their money that way but it doesn't solve the global problem of paying for those who write software. If it takes off it will just mean more Lex Fridman types get a big subscriber base, and a bunch more try…

I know that is a possible problem. Partially, that problem exists with everything; advertisements make people buy from the most popular brands even if they are not the best. Other than that, the developers in this cooperation have to trust each other so if someone is just popular and doesn't make any good software, they would not be accepted by the other developers to join.

Re: A world where people pay for software

#53
post #46

I'm a bit confused - you subscribe to one developer, and then get the benefit of being subscribed to all? What's the incentive for a developer to sign up to this then, if they don't get a share of your subscription when you use their service? Isn't this a bit like asking Disney+ to give all Netflix subscribers access with no compensation?

The difference this is supposed to make is that currently most people don't pay for free software. I don't for example. That is because I don't need to. This system is supposed to make more people pay, which should mean that all developers get more money. Giving access to someone who subscribes to someone else is part of what makes this work and if the developers can accept that, they should all benefit from it.

But I don't get any $ from it unless they sign up on MY site, right? Since there's no sharing mechanism.

So I don't see how joining in would benefit me - if anything I'd lose a bit of revenue from people who would have paid and now find they don't need to because they're signed up for some other product which I have no hand in and no revenue from?

Re: A world where people pay for software

#54
post #21

Software has no marginal cost. You can make something that's used by untold millions of people. Even if many people pirate enough people won't for you to recoup your development cost and then some. Software is easier to produce, sell, and distribute than any physical product. You don't have to worry about warehouses filled with unsold inventory. You don't have to worry about quality control and returns. It still blow…

Making an excellent product is hard, but what is really hard, is maintaining it for years and decades afterwards. Maintenance, addition of new functionality, bugfixing, porting to other platforms etc. takes easily 10x-50x time than the initial release, and eats the vast majority of the developers' time and energy. This is where "not being paid for your work" translates into abandoned projects.

Plenty of people are using copies of Word, Powerpoint, and Excel 2003 just fine, which received literally zero 'maintenance' for at least a decade or more depending on personal preferences.

For most software that can be sold in a box, without an attached cloud service, this approach works.

EDIT: Also some fraction would be using them on computers that literally haven't been upgraded or connected to the internet for a decade or more.

Re: A world where people pay for software

#55

Earlier quoted context omitted.

Making an excellent product is hard, but what is really hard, is maintaining it for years and decades afterwards. Maintenance, addition of new functionality, bugfixing, porting to other platforms etc. takes easily 10x-50x time than the initial release, and eats the vast majority of the developers' time and energy. This is where "not being paid for your work" translates into abandoned projects.

Plenty of people are using copies of Word, Powerpoint, and Excel 2003 just fine, which received literally zero 'maintenance' for at least a decade or more depending on personal preferences. For most software that can be sold in a box, without an attached cloud service, this approach works. EDIT: Also some fraction would be using them on computers that literally haven't been upgraded or connected to the internet for a…

if you think those aren't receiving maintenance you're not paying attention or are ignorant as to how hard it is to keep a complex app compiling as operating systems move forward.

Not receiving new features is VERY different from not receiving maintenance. It is wholly implausible to believe that there has been zero energy spent on keeping those codebases working in the past 10 years.

Re: A world where people pay for software

#56
post #21

Software has no marginal cost. You can make something that's used by untold millions of people. Even if many people pirate enough people won't for you to recoup your development cost and then some. Software is easier to produce, sell, and distribute than any physical product. You don't have to worry about warehouses filled with unsold inventory. You don't have to worry about quality control and returns. It still blow…

Making an excellent product is hard, but what is really hard, is maintaining it for years and decades afterwards. Maintenance, addition of new functionality, bugfixing, porting to other platforms etc. takes easily 10x-50x time than the initial release, and eats the vast majority of the developers' time and energy. This is where "not being paid for your work" translates into abandoned projects.

Completely agree.

Nowadays, software is different from the CD era, where you bought a game/software and that was it. Nowadays, people expect the software to be maintained, kept up to date and always compatible with the latest changes (new OS versions, compatibility with other software, etc.).

Maintenance is the high cost of software, not building it. This is why I sell my products with a perpetual license but with paid yearly updates. I can not work for free indefinitely as all the "lifetime" licenses promise.

Re: A world where people pay for software

#57
post #45

I don't get it. I also see other comments not getting it so I don't think it's just me. Is this like Kindle unlimited where someone pays a single subscription and gets access to all content providers on the platform (in this case content is software), where creators get a proportion of the subscription fee based on how much a user used an app? So e.g. 10$ per month, I use FooReader 90% of the time, so they get 9$. Id…

> where someone pays a single subscription and gets access to all content providers on the platform (in this case content is software), where creators get a proportion of the subscription fee

It is like that, except that users buy the subscriptions directly from the developers. 1Sub doesn't handle any money. This also means that the developers get 100% of the money (except for any transaction fees depending on payment method).

Re: A world where people pay for software

#58

Earlier quoted context omitted.

Making an excellent product is hard, but what is really hard, is maintaining it for years and decades afterwards. Maintenance, addition of new functionality, bugfixing, porting to other platforms etc. takes easily 10x-50x time than the initial release, and eats the vast majority of the developers' time and energy. This is where "not being paid for your work" translates into abandoned projects.

Plenty of people are using copies of Word, Powerpoint, and Excel 2003 just fine, which received literally zero 'maintenance' for at least a decade or more depending on personal preferences. For most software that can be sold in a box, without an attached cloud service, this approach works. EDIT: Also some fraction would be using them on computers that literally haven't been upgraded or connected to the internet for a…

Microsoft also makes Windows, and Windows takes backwards compatibility very seriously.

Even if they don't work on maintaining Office 2003 directly, they indirectly work very hard making sure every subsequent version of Windows does not break Office 2003.

Re: A world where people pay for software

#59

Earlier quoted context omitted.

Plenty of people are using copies of Word, Powerpoint, and Excel 2003 just fine, which received literally zero 'maintenance' for at least a decade or more depending on personal preferences. For most software that can be sold in a box, without an attached cloud service, this approach works. EDIT: Also some fraction would be using them on computers that literally haven't been upgraded or connected to the internet for a…

if you think those aren't receiving maintenance you're not paying attention or are ignorant as to how hard it is to keep a complex app compiling as operating systems move forward. Not receiving new features is VERY different from not receiving maintenance. It is wholly implausible to believe that there has been zero energy spent on keeping those codebases working in the past 10 years.

I'm not sure what to say to this... you can just buy an old copy of Office 2003 on eBay, an old Windows XP computer, and boot it up and try it out?

You don't have to believe me, I imagine practically every reader on HN has the means to verify this for themselves.

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