Tether Launches HTML5-Based iPhone Tethering Solution
41–50 of 64 posts
Re: Tether Launches HTML5-Based iPhone Tethering Solution
#42Earlier quoted context omitted.
I can't really go into much more detail than the first responder did without getting into trouble :) Let's just say it's magic.
If that’s how it works it means that all my data is going through your proxy server. Is that correct? Is the connection encrypted?
Re: Tether Launches HTML5-Based iPhone Tethering Solution
#43Earlier quoted context omitted.
chrome for android supports websockets.
Only on 4.0: it represents less than 1.5% of all Androids now. iOS had Websockets since 4.1, for over 1.5 years. Unless Chrome gets back-ported to Android 2.2 and 2.3 it will take a very long time.
Re: Tether Launches HTML5-Based iPhone Tethering Solution
#44Earlier quoted context omitted.
Only on 4.0: it represents less than 1.5% of all Androids now. iOS had Websockets since 4.1, for over 1.5 years. Unless Chrome gets back-ported to Android 2.2 and 2.3 it will take a very long time.
I thought 4.0 was supposed to stop that? iOS 5.1 runs on every iOS device released in the last 3 years. When can we expect all Android devices released in the past 2-3 years running the latest OS?
Re: Tether Launches HTML5-Based iPhone Tethering Solution
#45Why must I sign up in order to find out how much it cost?
Re: Tether Launches HTML5-Based iPhone Tethering Solution
#46This is based on speculation and guesswork ... but this is what I think they were doing with their original iTether application: On the client (the Mac) they have a IOKit ethernet driver that shows up in Network Settings. This becomes your default route (after some fake DHCP magic) and then captures packets and relays them to their application that runs in userland. Their userland application contains a lightweight T…
So, I feel like you've left out the key non-obvious part: it turns out that even if you do the brain-dead un-optimized "let's use Amazon EC2" for your proxies, $30/yr at $0.05c/GB (down: up is free) buys 50GB/mo.
Given that the user is then going to be filing this data over their 3G connections, 50GB/mo is (based on reports of users tethering that complain about rate limiting and caps) at the very high-end of usage.
So, with that aside, the rest of this actually boils down to: "the webpage just makes two outgoing websocket connections; one to a proxy, and the other to an app on the PC, itself providing a custom network driver".
Re: Tether Launches HTML5-Based iPhone Tethering Solution
#47This is based on speculation and guesswork ... but this is what I think they were doing with their original iTether application: On the client (the Mac) they have a IOKit ethernet driver that shows up in Network Settings. This becomes your default route (after some fake DHCP magic) and then captures packets and relays them to their application that runs in userland. Their userland application contains a lightweight T…
Re: Tether Launches HTML5-Based iPhone Tethering Solution
#48The way they do it is elegant, and could be used in many other places than just the iPhone. All you need is a browser that supports websockets. I'm not really aware of that stuff, but I'm a bit curious. Do websockets really work over mobile networks (which are, at least in my experience, transparent proxied, and where anything outside of HTTP-on-port-80/HTTPS-on-port-443 is blacklisted into oblivion) ?
Re: Tether Launches HTML5-Based iPhone Tethering Solution
#49Earlier quoted context omitted.
I thought 4.0 was supposed to stop that? iOS 5.1 runs on every iOS device released in the last 3 years. When can we expect all Android devices released in the past 2-3 years running the latest OS?
when the carriers and handset manufacturers pull their collective thumbs out of their asses.
Re: Tether Launches HTML5-Based iPhone Tethering Solution
#50I don't understand how this works. It seems like when you're connected to the ad-hoc wifi network, all web requests would go through there. How do they get around this?