Earlier quoted context omitted.
This is a strange post to me. You can immediately see that you value soulslike as a superior genre, yet to me I see those games are just as grindy. Die to a boss a million times to learn the timings -> finally you beat it. Not that much different than ARPGs where you kill lots of stuff and die infrequently. It's just two sides of the same coin. Really these posts that call one kind of game time wasting or drug-like b…
It's the difference between spending a lot of time at the slot machine vs becoming good at chess. It's s massive difference. You don't "grind" chess, you learn from your failures and get better at it. Sure, you can get lucky sometimes if your opponent blunders but the strategy to wait for that to happen is a failing one.
Watching a lot of grandmasters play Chess will minimally help me beat a Chess AI that was better than me (excluding the beginner level).
I think that someone could have fun playing a Diablo-like RPG because they enjoy feeling powerful while they mow down a lot of enemies. And someone someone could enjoy a Soulslike game for the precision they need to apply to beat a boss.
Maybe it is somewhat similar to the difference between an arcade/fun racing game and a professional track racing game.
I wouldn't consider one to be "better" than the other. They simply have different objectives.