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Diablo

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111–120 of 128 posts

Re: Diablo

#111
post #70

Earlier quoted context omitted.

After ~25 years of playing this sort of game, I am increasingly sympathetic to the idea that exponential-power leveling is just a busted mechanic. There's a variety of good ways to use it, but there isn't a great way. You can lean into it, like Disgaea, which just embraces the brokenness and writes them into its mechanics. You can just sort of write a standard game, but then, in the end, the solution to all problems…

There are games where the final score is primarily based on taking as little time as possible (e.g. the Heroes of Might and Magic series, which had its debut around the same time as Diablo); this tends to keep exponential leveling mechanics in check.

It's another helpful one.

I like to play my own challenges now for minimal leveling; not formal ones for speedrunning purposes, just running more often and not grabbing all the resources. Due to the exponential nature of the game, generally if I do throw in the towel and level, by definition, the best place to grind is the latest possible place. Numerically you actually aren't missing out on much by trying to speed through the game and stopping only when necessary in most games.

Re: Diablo

#112
I still think Baldur’s Gate:Dark Alliance is the best of those old dungeon crawlers, way more replayable.

Re: Diablo

#113
post #51

Earlier quoted context omitted.

> I feel like, particularly with the new Diablo 4 they could make the leveling curve on the base game last MUCH, MUCH longer and it would actually be far more enjoyable for far more people. It would piss off the endgame crowd though, because all they want to do is get to max level as fast as possible so they can start farming. They just did this, and made the game much more of a slow grind. Diablo 4's greatest flaw,…

The latest updated tried to address this somewhat. > Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV. Monsters will begin to trail behind the player in Level after a certain point (up to a maximum of 5 Levels behind). This change does not affect World Bosses, Legion Events, Fields of Hatred, Helltide, or Nightmare Dungeons. Due to the nature of level scaling, i…

> In D4 the entire world is a viable place to spend time during the late game.

Spending time doing what? Killing mobs? For what purpose?

Killing mobs should be a means to an end like cosmetics/achievements/trophies and those usually give you bragging's rights.

So ok, all zones are viable to spend time in D4. What do you gain with that?

Re: Diablo

#114
post #60

I got a SSL_NO_CIPHER_OVERLAP for the archive.X links here, which was a first. Since curl worked, I configured Firefox to use NextDNS instead of Cloudflare for DNS over HTTPS, and it worked. So, is Cloudflare blocking archive.ph since today?

Other way around -- archive.ph (which operates under a variety of TLDs) has been blocking users who use Cloudflare DNS for quite some time now.

https://news.ycombinator.com/item?id=19828702

Re: Diablo

#115
post #87

Diablo it's just a real time watered down Moria :). Get the real thing and play Nethack/Slashem. Moria feels repetitive in comparison. If you feel combat oriented instead of thinking out of the box a la NH/SLSM, play Dungeon Crawl Stone Soup.

Tales of Maj’Eyal does a great job of streamlining the roguelike gameplay loop without dumbing it down. And it’s GPL licensed! Amusingly it has some pay to hoard mechanics if you play with the official servers. I’ve thrown about a hundred euros to the author that way because I like the idea of supporting free software game dev and it’s just a fun game.

Re: Diablo

#116
post #70
post #51

Earlier quoted context omitted.

> I feel like, particularly with the new Diablo 4 they could make the leveling curve on the base game last MUCH, MUCH longer and it would actually be far more enjoyable for far more people. It would piss off the endgame crowd though, because all they want to do is get to max level as fast as possible so they can start farming. They just did this, and made the game much more of a slow grind. Diablo 4's greatest flaw,…

After ~25 years of playing this sort of game, I am increasingly sympathetic to the idea that exponential-power leveling is just a busted mechanic. There's a variety of good ways to use it, but there isn't a great way. You can lean into it, like Disgaea, which just embraces the brokenness and writes them into its mechanics. You can just sort of write a standard game, but then, in the end, the solution to all problems…

There’s multiple ways of handling scaling, but all games need to deal with the player gaining skill even if their character doesn’t. FPS often have have player selected difficulty settings not because people want to suffer, but because skill is makes such a huge difference.

RPG mechanics are generally meant to minimize the impact of player skill. A Skyrim stealth archer doesn’t benefit from hitting the enemy in the head, instead aiming is closer to target selection and their perks determine how well placed the shot was. This actually simplifies game balancing because players can self select challenges based on their character’s abilities. Though Skyrim also includes a difficulty slider, it’s not meant to offset endgame gear.

Dark souls is generally considered difficult because the RPG elements are minimized. Speed running the game doesn’t require people to hunt down a huge list of gear it’s just not that important.

Re: Diablo

#118

Earlier quoted context omitted.

I don't know how you do it, but I'm actually fascinated by it. I like watching Diablo players rant on YouTube, but for me the game pretty much ends after the campaign too. I wish it didn't because I find the campaigns great. Even just exploring the map and all the different atmospheric elements. It just feels too short. I don't want to optimize my character. One thing I loved about D3 was that the entire skill tree w…

One way I look at it is by the time you beat the game for the first time unless you've done quite a bit of side content, you still may not be a high enough level to unlock all of the abilities. You've only seen a fraction of the unique items floating around since most don't even drop until World Tier 3 or 4. You've likely only gotten the chance to play one or two themed builds based around the items which have droppe…

I don't understand the appeal of these things. For games that are not skill and/or reflexion oriented like Diablo once you've finished the campaign you have experienced what the game had to offer, a good hero journey. Replaying for other classes, missed side quests or simple monster bashing can be fun too. But what you describe seems not to be the satisfaction of discovering, only on collecting and checking boxes for the sake of it. This is akin to trying every parameter on a slot machine and trying to get every combination. That's very close to gambling addiction or OCD for me.

Re: Diablo

#119
post #115
post #87

Diablo it's just a real time watered down Moria :). Get the real thing and play Nethack/Slashem. Moria feels repetitive in comparison. If you feel combat oriented instead of thinking out of the box a la NH/SLSM, play Dungeon Crawl Stone Soup.

Tales of Maj’Eyal does a great job of streamlining the roguelike gameplay loop without dumbing it down. And it’s GPL licensed! Amusingly it has some pay to hoard mechanics if you play with the official servers. I’ve thrown about a hundred euros to the author that way because I like the idea of supporting free software game dev and it’s just a fun game.

wait, TOME4 it's GPL, but tome-sx and friends, not :|. It's a pity, because the older TOME games were Moria like but at least they put some overworld gameplay with several kinds of towns to make it more fun. On NH/SLEM, you have towns, but inside the "dungeon".

Re: Diablo

#120
post #84

The complex ARPGs have some unlikely competition: rogue-lite bullet-heaven games. The "rougue-lite" gives you short playing sessions where you die, but can still progress for the next game. The "bullet-heaven" turns your character into a source of powerful and explosive attacks, where your actions during the game may be limited to just moving around and selecting upgrade paths. These lo-fi 5 EUR games give a lot of t…

Isometric != lofi.

Some games with 2D isometric setups can have gorgeus graphics.Even libre ones like Flare.

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