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Diablo

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51–60 of 128 posts

Re: Diablo

#51

Diablo is the original "anti-souls" game. The slot machine mechanics, the lacking of significant strategic elements and sense of hollow progression have always been key factors for my dissatisfaction with it. That said, the beautiful / dreadful / horror vibe and simplicity of the first game to this day regularly pull me in – only to ultimately dissatisfy me greatly. Each time. To me there is just "no there there" - a…

I've always loved this series. The problem, as I see it, is that the focus is always on tweaking the "endgame." I just find this to be silly. Once you get to the endgame it's pointless, and people basically blaze through the base game on purpose. And once you get there it really is no more than a slot machine that caters to people with serious gambling addictions. You run the same dungeons over and over again, someti…

> I feel like, particularly with the new Diablo 4 they could make the leveling curve on the base game last MUCH, MUCH longer and it would actually be far more enjoyable for far more people. It would piss off the endgame crowd though, because all they want to do is get to max level as fast as possible so they can start farming.

They just did this, and made the game much more of a slow grind.

Diablo 4's greatest flaw, IMHO, is that they apply difficulty scaling across all areas. At level 1 it can take two or three single hits to kill a goat man, and at level 60+ it can take two or three hits to kill a goat man; because the mobs scale to your power level.

If they'd simply allowed some areas to be level-restricted with difficult mobs, then there would always be a sense of reward and victory. A player tired of the grind need only hop over to a slightly easier zone to feel like a god among mortals. But you can't do that in Diablo 4, so it just remains a slog.

Re: Diablo

#52

Diablo is the original "anti-souls" game. The slot machine mechanics, the lacking of significant strategic elements and sense of hollow progression have always been key factors for my dissatisfaction with it. That said, the beautiful / dreadful / horror vibe and simplicity of the first game to this day regularly pull me in – only to ultimately dissatisfy me greatly. Each time. To me there is just "no there there" - a…

I've always loved this series. The problem, as I see it, is that the focus is always on tweaking the "endgame." I just find this to be silly. Once you get to the endgame it's pointless, and people basically blaze through the base game on purpose. And once you get there it really is no more than a slot machine that caters to people with serious gambling addictions. You run the same dungeons over and over again, someti…

With Diablo 3 they added so much QoL and grind protection and then people flipped their shit. So for Diablo 4 they discarded everything good from Diablo 3.

By and large, Diablo players want to be flagellated by the RNG.

Re: Diablo

#53
post #52

Earlier quoted context omitted.

I've always loved this series. The problem, as I see it, is that the focus is always on tweaking the "endgame." I just find this to be silly. Once you get to the endgame it's pointless, and people basically blaze through the base game on purpose. And once you get there it really is no more than a slot machine that caters to people with serious gambling addictions. You run the same dungeons over and over again, someti…

With Diablo 3 they added so much QoL and grind protection and then people flipped their shit. So for Diablo 4 they discarded everything good from Diablo 3. By and large, Diablo players want to be flagellated by the RNG.

You can be god-tier in Diablo 3 with a simple autohotkey script. At least with Diablo 4 you have to _sometimes_ evade. ;)

Re: Diablo

#54
post #40

Earlier quoted context omitted.

That was a thing in Diablo 2 and that's when the IP peaked, this got lost with Diablo 3 and, i believe even more so with Diablo 4.. all the builds are all discovered and in front of you, there is no tinkering with incredible skill interaction possible like we used to do in Diablo 2 It's kinda similar to how Bethesda manages the Elder Scrolls IP, ~ a decade between titles and they casualize(? is it a word)/simplify me…

> all the builds are all discovered Isn't that more a feature of the community than the game itself, though? You're always free to experiment and roll your own builds. That's what I'm doing with Diablo 4 and I'm having a blast. I don't care if I push the highest nightmare dungeon or even reach max level. I just want to see what I can do with a build that I come up with out of my own head.

This. There's a lot of room to improve in terms of build variety, and yet my kids and I have been having a lot of fun theorycrafting and coming up with our own builds.

There's a fun loop there in that finding new equipment let's you try new builds which helps you find better equipment. You're hunting enabling uniques, legendary aspects, critical mass of some necessary affix like thorns, crit, cdr, lucky hit, etc.

For reference, I have 3 toons on eternal at about 80, 70, and 60 respectively, with the 80 pushing NM 50 before the nerfs.

If your goal is to look up a meta build and rush Uber Lilith, the game will probably not be satisfying for you.

Re: Diablo

#55
post #15

Earlier quoted context omitted.

Diablo 2 is the only one I played deeply, it seems fresher since it has many acts/environments. Even though any single one of them could have boring parts.

> Even though any single one of them could have boring parts. The jungle areas in Act 3 were a particularly weak section, IMO.

I really feel like they shot themselves in the foot making the Spider Forest so windy. I get it thematically-- getting lost in the forest fits, but not all sections of the act are like that and to make it the "first impression" is what makes everyone remember that they hate act 3.

Once you get to Kurast it's ya pretty linear. I think they should have stuck the easy-to-get-lost-in Spider Forest between lower and upper Kurast, and eased the player in more.

Re: Diablo

#56
I played a lot of Diablo in high school while listening to Alice in Chains. For what it was, it was quality, different, and addictive. Modem and local IPX play with friends was interesting.

D2 was a letdown IMO. D3 is pretty good overall but lacks the charm of D1. I haven't tried D4 because it's $$$ and I'll wait until it's sold on sale.

During the pandemic, I bought CD copies of Diablo and Diablo: Hellfire because I wanted to patch, nocd, and mod them without intermediary tainting of modern distributions.

Re: Diablo

#57
post #21

>Poor character-building choices or a general lack of skill can, in other words, always be compensated for with patient grinding. This is why I fell in love with JRPGs. Generally most of them allow endless grinding and for me, and for a lot of people, grinding itself is relaxing and on top of that it's fun being strong. It's fun being a demi-god and just kill every boss in 5 seconds or less. And even better when you…

[dead]

Re: Diablo

#58

Diablo is the original "anti-souls" game. The slot machine mechanics, the lacking of significant strategic elements and sense of hollow progression have always been key factors for my dissatisfaction with it. That said, the beautiful / dreadful / horror vibe and simplicity of the first game to this day regularly pull me in – only to ultimately dissatisfy me greatly. Each time. To me there is just "no there there" - a…

I feel the same way about Diablo 1. I really like the art style and ambiance (the last Blizzard game for which that is true for me), but the gameplay is basically click on them until they're dead.

Re: Diablo

#60
I got a SSL_NO_CIPHER_OVERLAP for the archive.X links here, which was a first. Since curl worked, I configured Firefox to use NextDNS instead of Cloudflare for DNS over HTTPS, and it worked.

So, is Cloudflare blocking archive.ph since today?

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