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Human Shader

humanshader.com

21–30 of 131 posts

Re: Human Shader

#25
post #20
post #15

Earlier quoted context omitted.

It's really interesting seeing the (what I assume are) error pixels.

The author should implement an error correction system, where 1) the result is withheld from the display until a second corroborating calculation comes in, and 2) if there is disagreement, request an arbitration from a third user whose job is to pick which of the two is the best answer.

I don't know, if they were aiming for perfection you'd think they'd just use a computer.

Re: Human Shader

#26

It feels like a missed opportunity to not show each pixel's worksheet: It would be cool if you could click on each pixel, and it opens a PDF scan of that persons calculations.

Sadly you can’t do that on a site without having people post very inappropriate things, so it would require a human moderator, which I speculate makes it unlikely to happen.

Re: Human Shader

#27
post #26

It feels like a missed opportunity to not show each pixel's worksheet: It would be cool if you could click on each pixel, and it opens a PDF scan of that persons calculations.

Sadly you can’t do that on a site without having people post very inappropriate things, so it would require a human moderator, which I speculate makes it unlikely to happen.

It can be done. To submit a pixel you have to take a photo proof of your calculations on paper, it’s already “moderated”

Re: Human Shader

#29
post #15

This was fun, I forget sometimes how silly all our grade school math worksheets used to be. I always had trouble showing my work for simple additions and multiplication, it's a bit easier when its a self motivated dunking on the GPUs. It may take 4-5 days and 1000+ people, but it's definitely created a greater sense of community than any faster rendering system. I like looking over the different pixels and knowing th…

It's really interesting seeing the (what I assume are) error pixels.

Yes, I find it interesting to note the different types of errors. There are some random errors, but many of the errors seem to be repeated. It looks like a lot of people ended up in the wrong code path, resulting in blue/white pixels in the lower half, while fewer people made the reverse mistake (yellow pixels in the upper half). There are a lot of purple pixels in the upper right; I wonder what led many people to the same mistake.

Another interesting thing is to try to reverse-engineer the worksheet: section B is the sphere, section C is the ground, and section D is the sky. But then there's the lighting model, shadow, etc.

Re: Human Shader

#30
post #26

Earlier quoted context omitted.

Sadly you can’t do that on a site without having people post very inappropriate things, so it would require a human moderator, which I speculate makes it unlikely to happen.

It can be done. To submit a pixel you have to take a photo proof of your calculations on paper, it’s already “moderated”

Interesting, how come there are obviously incorrect pixels ?.
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