How are they planning to get rid of errors?
I suppose by using a non-human shader and comparing the results :D
Human Shader
11–20 of 131 posts
Re: Human Shader
#12Re: Human Shader
#13Re: Human Shader
#14It may take 4-5 days and 1000+ people, but it's definitely created a greater sense of community than any faster rendering system. I like looking over the different pixels and knowing that they represent some nerd-sniped engineer like me.
Re: Human Shader
#15This was fun, I forget sometimes how silly all our grade school math worksheets used to be. I always had trouble showing my work for simple additions and multiplication, it's a bit easier when its a self motivated dunking on the GPUs. It may take 4-5 days and 1000+ people, but it's definitely created a greater sense of community than any faster rendering system. I like looking over the different pixels and knowing th…
Re: Human Shader
#16Re: Human Shader
#17Re: Human Shader
#18Re: Human Shader
#19How are they planning to get rid of errors?
Re: Human Shader
#20This was fun, I forget sometimes how silly all our grade school math worksheets used to be. I always had trouble showing my work for simple additions and multiplication, it's a bit easier when its a self motivated dunking on the GPUs. It may take 4-5 days and 1000+ people, but it's definitely created a greater sense of community than any faster rendering system. I like looking over the different pixels and knowing th…
It's really interesting seeing the (what I assume are) error pixels.