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Apple releases Ipad 3

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Re: Apple releases Ipad 3

#41
post #17

[deleted]

Might want to double check your math there.

42 Mbps is 5.25 MB per second. At that rate, it'll take about 950 seconds to download that. That's about 15 minutes.

The more common 2 GB plan would be up in about 6 minutes.

Re: Apple releases Ipad 3

#42

It should be noted that the limited data plans for both AT&T and Verizon mean that at the max 4G speed of 73 Mbps, you could use all your bandwidth for the entire month in less than three and a half minutes (2 GB plan). The overages of $10/GB per month on both services mean once you go over your plan, you'll be looking at a little over $5/minute in new charges. It is possible (though highly unlikely) to rack up over…

The is a rumor that big telcos are going to offer companies to pay for their users bandwidth. I hope this never happens. That is not how you fix this issue.

Re: Apple releases Ipad 3

#43

It should be noted that the limited data plans for both AT&T and Verizon mean that at the max 4G speed of 73 Mbps, you could use all your bandwidth for the entire month in less than three and a half minutes (2 GB plan). The overages of $10/GB per month on both services mean once you go over your plan, you'll be looking at a little over $5/minute in new charges. It is possible (though highly unlikely) to rack up over…

The iPad does not have overage charges.

If you use up your data, you have to manually sign up for more data. If you sign up for more, it's like starting the month over from the time you sign up. You're also given the opportunity to switch to a plan with a different data size.

Re: Apple releases Ipad 3

#44
post #2

I'm still somewhat amazed they haven't found a better way to handle updating the store. I understand that there is a marketing aspect to taking it offline, but it should be back online and updated immediately after the event is over.

I'm not so sure it's all marketing. Apple is the most inflexible, arcane company imaginable when it comes to web software. They're still using a legacy technology (WebObjects w/ Java) that died many years ago, and everything I've heard about their web team make it sound like their're stuck in technological legacy handcuffs.

Re: Apple releases Ipad 3

#45
post #3

Although the HN title (currently) says "Ipad 3", Apple seems to actually be calling it the new "iPad" (edit: "new iPad", not "New iPad"). It's a bit confusing: next year, is it then the "old iPad"? But, we don't really have that issue with many other Apple products (iPod nano, all Macs, etc) that use the same naming scheme. So we'll see how bad it actually ends up.

It looks like they're just calling it "iPad" now on their website. It's an interesting idea; maybe they plan on always calling the current one "iPad", and renaming the old model something like "iPad 2012" once the 2013 "iPad" is released.

They don't say 'MacBook Air 4', just 'MacBook Air'. I think this is to unify that naming scheme.

Re: Apple releases Ipad 3

#46
post #3

Although the HN title (currently) says "Ipad 3", Apple seems to actually be calling it the new "iPad" (edit: "new iPad", not "New iPad"). It's a bit confusing: next year, is it then the "old iPad"? But, we don't really have that issue with many other Apple products (iPod nano, all Macs, etc) that use the same naming scheme. So we'll see how bad it actually ends up.

It looks like they're just calling it "iPad" now on their website. It's an interesting idea; maybe they plan on always calling the current one "iPad", and renaming the old model something like "iPad 2012" once the 2013 "iPad" is released.

As people have pointed out, this is essentially how things like MacBooks work. I happen to know I have a “mid-2010” MacBook, but that isn’t printed on it anywhere and the average user would never know. It’s not a MacBook 7S or whatever.

Re: Apple releases Ipad 3

#47
post #40

Does anyone know if OpenGL's 1024x1024 image size restriction is being raised as well? Seems pretty limiting to not even be able to make an image that's as big as the screen without tiling four of them together.

Does anyone know if OpenGL's 1024x1024 image size restriction is being raised as well?

Referring to the maximum texture size, I assume? Don't current iOS / PowerVR implementations have a max texture size of 2048x2048? It isn't intrinsic to OpenGL but is implementation specific -- for instance the Mali-400 (GS II) and Tegra 2/3 is 4096x4096.

Re: Apple releases Ipad 3

#48

No mention of bumping the RAM from 512 MB to 1 GB. Even my TF101 Tegra 2 tablet has 1 GB of RAM. I wonder how much the 4x larger retina display assets will increase RAM usage. Edit: I guess it does have 1 GB of RAM. http://chronicwire.com/the-ipad-3-has-1gb-of-ram

Apple doesn't release how much memory their iOS devices have as a tech spec. The best we can do is find out by debug messages (like you just linked) or physically examining the device (ifixit).

Apple would say it has "enough" RAM. I thought that one of the game demos mentioned that it had more resources than an Xbox 360 or PS3, but I don't think they were talking about RAM.

Re: Apple releases Ipad 3

#49

No mention of bumping the RAM from 512 MB to 1 GB. Even my TF101 Tegra 2 tablet has 1 GB of RAM. I wonder how much the 4x larger retina display assets will increase RAM usage. Edit: I guess it does have 1 GB of RAM. http://chronicwire.com/the-ipad-3-has-1gb-of-ram

I did a test a 1024x768 PNG vs the Same PNG at 2048x1536. 299k vs 664k. So for raster images it more than doubles the footprint, however if you use vector assets there should be little impact.

Re: Apple releases Ipad 3

#50
post #48

No mention of bumping the RAM from 512 MB to 1 GB. Even my TF101 Tegra 2 tablet has 1 GB of RAM. I wonder how much the 4x larger retina display assets will increase RAM usage. Edit: I guess it does have 1 GB of RAM. http://chronicwire.com/the-ipad-3-has-1gb-of-ram

Apple doesn't release how much memory their iOS devices have as a tech spec. The best we can do is find out by debug messages (like you just linked) or physically examining the device (ifixit). Apple would say it has "enough" RAM. I thought that one of the game demos mentioned that it had more resources than an Xbox 360 or PS3, but I don't think they were talking about RAM.

IIRC the PS3 has 256mb of ram.
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