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Show HN: TheElevatorGame.com results

joshrweinstein.com

11–20 of 24 posts

Re: Show HN: TheElevatorGame.com results

#11
post #8

Elevators should have touchscreen panels allowing an easy change of interface.

Physical buttons with braille are probably a bit easier for blind users. You could have the elevator read out the label of each button on the screen as it was dragged over, or use voice recognition. However, since a decent number of lifts have braille labels, a blind user would expect to be able to run a hand over the buttons, guess roughly where there button should be, and read the braille label - and once they'd fo…

I believe a haptic tablet experiment is in order...

Re: Show HN: TheElevatorGame.com results

#12
If you start counting microsecond savings, shouldn't you also account for the fact that people looking for a Lobby button in a real elevator (and not on a website) would actually be looking at the bottom of the panel, because that's where a Lobby button typically is. If the button is not there, then a person will have a WTF moment, followed by a mental stumble, followed by a guess that the Lobby is actually on the 2nd floor, followed by time needing to look the panel over and so on. Even if the button is at the bottom, but of a different shape, size or if it has a LOBBY on it, it's still a hassle, because that's not what's expected of it. If you ever been to Vegas with its humongous "Casino Floor" elevator buttons, you should be able to relate to this with ease.

The whole thing is basically an http://en.wikipedia.org/wiki/Spherical_cow example. It is silly.

Re: Show HN: TheElevatorGame.com results

#13
post #10

Earlier quoted context omitted.

haha of course, thanks for the active commenting on the last thread! i think that's a good example, but it seems pretty clear that your hypothesis was correct :D

Well its an obvious insight. But the actual increase in time spent on page is what would be interesting.

We have the session lengths in terms of time as well -- all the data is on git

Re: Show HN: TheElevatorGame.com results

#14
post #9

Wonder how this changes when you take basement levels, strange starting floors, or different popular floors into account? My current building has three basement floors, which are below the ground floor on the button panel, my Uni building's ground floor was actually floor 2 (it was built on a hill!), and the local shopping center has the bottom floors dedicated to parking, so the usual pattern is reversed: 50% of the…

[deleted]

Re: Show HN: TheElevatorGame.com results

#15
post #9

Wonder how this changes when you take basement levels, strange starting floors, or different popular floors into account? My current building has three basement floors, which are below the ground floor on the button panel, my Uni building's ground floor was actually floor 2 (it was built on a hill!), and the local shopping center has the bottom floors dedicated to parking, so the usual pattern is reversed: 50% of the…

[deleted]

Re: Show HN: TheElevatorGame.com results

#16
post #9

Wonder how this changes when you take basement levels, strange starting floors, or different popular floors into account? My current building has three basement floors, which are below the ground floor on the button panel, my Uni building's ground floor was actually floor 2 (it was built on a hill!), and the local shopping center has the bottom floors dedicated to parking, so the usual pattern is reversed: 50% of the…

interesting stuff cam, didn't think of that use case, but basements are an interesting question. so many possibilities lol

Re: Show HN: TheElevatorGame.com results

#17
post #9

Wonder how this changes when you take basement levels, strange starting floors, or different popular floors into account? My current building has three basement floors, which are below the ground floor on the button panel, my Uni building's ground floor was actually floor 2 (it was built on a hill!), and the local shopping center has the bottom floors dedicated to parking, so the usual pattern is reversed: 50% of the…

[deleted]

Re: Show HN: TheElevatorGame.com results

#18

If you start counting microsecond savings, shouldn't you also account for the fact that people looking for a Lobby button in a real elevator (and not on a website) would actually be looking at the bottom of the panel, because that's where a Lobby button typically is. If the button is not there, then a person will have a WTF moment, followed by a mental stumble, followed by a guess that the Lobby is actually on the 2n…

[deleted]

Re: Show HN: TheElevatorGame.com results

#19

If you start counting microsecond savings, shouldn't you also account for the fact that people looking for a Lobby button in a real elevator (and not on a website) would actually be looking at the bottom of the panel, because that's where a Lobby button typically is. If the button is not there, then a person will have a WTF moment, followed by a mental stumble, followed by a guess that the Lobby is actually on the 2n…

this is accounted for towards the end of the blog by way of insisting on the importance a real-world use case experiment and determining how people adjust to the configurations over time

Re: Show HN: TheElevatorGame.com results

#20
post #10

Earlier quoted context omitted.

Well its an obvious insight. But the actual increase in time spent on page is what would be interesting.

We have the session lengths in terms of time as well -- all the data is on git

But you had the gamification stuff in place for everyone right? So there'd be no control group.
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