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Another World ported to FPGA

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Re: Another World ported to FPGA

#71
post #66

Earlier quoted context omitted.

I also didn't finish it. The game is hard and requires more patience than usual to figure it out.

Definitely a short, and not hard at all, game. I beat it without difficulty when I was single-digit aged. It's absolutely worth it, and better late than never.

As a general rule: Try not to take your subjective experience and imply that it’s either the universal experience or objectively true.

Re: Another World ported to FPGA

#72
post #26

Earlier quoted context omitted.

The game itself is barely a couple of hours. It's very, very short. I wonder, if the intro made such an impression on you, why didn't you finish it?

I'm in the same boat. I could not figure out how to get past the second screen. But I still remember those few minutes very clearly these decades later.

Do you mean how to get past the beast?

Re: Another World ported to FPGA

#73
post #72

Earlier quoted context omitted.

I'm in the same boat. I could not figure out how to get past the second screen. But I still remember those few minutes very clearly these decades later.

Do you mean how to get past the beast?

I had some trouble with the slugs but I don't think I ever got past the lion.

Re: Another World ported to FPGA

#74
post #72

Earlier quoted context omitted.

Do you mean how to get past the beast?

I had some trouble with the slugs but I don't think I ever got past the lion.

Ah, yes. Hard to time the jumps over the slugs. It helps that the beast trips and falls just as it's about to catch you. After that, you get "saved by the bell", so to speak ;)

I believe jumping over those slugs is possibly the hardest part of the whole game, it must be timed precisely and you're still learning to how to play.

It's not a lion, by the way ;) It's an alien beast, without a mane and looks like a cross between a gorilla and some giant black panther.

Re: Another World ported to FPGA

#75
post #14

Off topic, but I was excited to find out Another World is on Steam... but isn't available to play on macOS 10.15 Catalina or above. The incompatibility with 32-bit makes me extremely frustrated; it seems as if in 2023, with quantum computing, DL models, and people porting games like this to FPGA, there should be a way to get 32-bit software to run on modern hardware. It's bizarre to me. Steam specifically recommends…

Gregory Montoir have reimplemented the VM in C++ here:

https://github.com/cyxx/rawgl

He also did the same for Flashback (REminiscence)

Re: Another World ported to FPGA

#76
post #32

Earlier quoted context omitted.

VM already existed since PL/0 which is the prototype of Pascal. It is also known as P-code and to.be honest it is fine. Especially when you can leverage JIT which trades memory space for gains in speed.

If you mean bytecode as executable format, that originates already in the late 1950's, early 1980's, with microcoded CPUs as the interpreter, from which Burroughs Large Systems is one of the most famous ones.

Oh, Burroughs Large Systems. The one Edsger Dijkstra worked on. Can't believe they are the one before IBM to invent microcode.
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