Earlier quoted context omitted.
DoW is an all time favorite, best RTS ever made.
Second best, with Homeworld being the best RTS ever made ;)
Simpsons Hit and Run source code (2003)
171–177 of 177 posts
Re: Simpsons Hit and Run source code (2003)
#172Earlier quoted context omitted.
I tossed a comment above, but I think it has to do more with large publisher perspectives than the model itself. https://news.ycombinator.com/item?id=36707943 Afaik, Paradox is still small enough / left alone enough by its parent to have avoided the shenanigans. We'll see what happens if they keep growing. I also think by virtue of being niche and specific, Paradox incentivizes dev teams to stay true to the spirit of…
For Stellaris, one of Paradox’s space 4x games, they have a team dedicated to maintenance and a separate team for DLCs. The result are large free updates that improve/rework on the mechanics which compliment the DLCs keeping the games fresh for years. Usually the base paradox games feel like they’re “missing” major features which makes some DLCs necessary for a more full experience, but by the time that happens the b…
That is in no way true. Even now, there isn't any way for you to get EU4 (a much older game than Stellaris) and all of it's DLC for less than 60usd. Even in some super sale. At least, I've never seen it.
For your own example, the lowest the Stellaris ultimate bundle has ever been is ~117usd, which was when there was far fewer DLC in it:
https://gg.deals/pack/stellaris-ultimate-bundle-2023/
It's a common meme that a Paradox game will cost you 300-400usd, for a reason. I'm not knocking their economic model, people pay for it without much complaint. However, it is objectively more expensive for the consumer than a single full game.
Re: Simpsons Hit and Run source code (2003)
#173Earlier quoted context omitted.
Apparently Boltgun (new FPS) is a 40K game and has been getting rave reviews from FPS youTubers
WH40K: Mechanicus is an excellent modern Warhammer 40k game for people that need a strategy/tactic fix more than FPS :)
Re: Simpsons Hit and Run source code (2003)
#174For fans of the game, Reubs on YouTube[0] has been remaking the entire game and all its assets using modern engine/tools/etc. It’ll obviously (but regrettably) never get released to the general public, but it’s fun to watch and see what maybe could’ve been. [0] https://youtube.com/@reubs
I don't understand that, why spend so much time making something only to never release it?
Re: Simpsons Hit and Run source code (2003)
#175https://github.com/Svxy/The-Simpsons-Hit-and-Run/blob/main/g...
Source: experience of being a developer in the games industry lol
edit: I checked, he was the lead designer.. aka producer.
Re: Simpsons Hit and Run source code (2003)
#176Earlier quoted context omitted.
The first 56k modems were download at 56k, upload at 33.6. In theory that was the same upload speed as a 33.6k modem, but I guess line quality could have caused some issue with the higher download baudrate meaning that the upload suffered (say getting 45 down 28 up) It wasn't until 2000 that upload got upto 48k (still not the full 56k on the download). I moved to cable/dsl in late 1999 so didn't go beyond 56/33.6
Physical upload never went over 36.6, higher numbers you saw was MNP 5/V.42bis/ V.44 compression https://en.wikipedia.org/wiki/List_of_ITU-T_V-series_recomme...
Re: Simpsons Hit and Run source code (2003)
#177Earlier quoted context omitted.
i mean it really doesnt have much competition does it? the only other notable rts games within the last 15 years were Starcraft 2 and Age of Empires 4
That you omit/do not know of Supreme Commander only makes it sadder.