I wonder how common were full game VMs in the 90s. For a game older than myself, wouldn't a VM layer incur a great performance penalty on PCs from that time?
The opposing idea is represented more by arcade gaming, and later, stuff like Doom and Quake: The game is relatively intimate with the hardware in what it simulates, while the kind of definition that makes up a scene is more on the order of "put a monster here and a health pickup there", which aligns it towards being map data, instead of scripted logic.