Off topic, but I was excited to find out Another World is on Steam... but isn't available to play on macOS 10.15 Catalina or above. The incompatibility with 32-bit makes me extremely frustrated; it seems as if in 2023, with quantum computing, DL models, and people porting games like this to FPGA, there should be a way to get 32-bit software to run on modern hardware. It's bizarre to me. Steam specifically recommends…
Another World ported to FPGA
21–30 of 76 posts
Re: Another World ported to FPGA
#22I wonder how common were full game VMs in the 90s. For a game older than myself, wouldn't a VM layer incur a great performance penalty on PCs from that time?
It was far more important to have the same software work on Amiga, x86 (DOS), Mac and the whole slew of different machines than came and went. Today we have fewer machines than the great explosive growth of the 80s. Consider that most 'software' today is JavaScript interpreted by the Web Browser. It's not like those portability concerns didn't exist in the 80s, if anything, it was harder because you had to make your…
Re: Another World ported to FPGA
#23I wonder how common were full game VMs in the 90s. For a game older than myself, wouldn't a VM layer incur a great performance penalty on PCs from that time?
Re: Another World ported to FPGA
#24The intro was fantastic. Even with a PC speaker / no sound card. Having to swim away as your first action, and then escape from some kind of lion is one of the most brutal game experiences ever. Even if you played that game for 1 minute you will remember that game forever.
I don't remember playing for much more than a few minutes (maybe a couple of hours), and barely making any progress, but that intro and the initial escape got etched in my memory for all those years. The dramatic camera effects of this game were indeed out of this world for the time.
Re: Another World ported to FPGA
#25I wonder how common were full game VMs in the 90s. For a game older than myself, wouldn't a VM layer incur a great performance penalty on PCs from that time?
Re: Another World ported to FPGA
#26The intro was fantastic. Even with a PC speaker / no sound card. Having to swim away as your first action, and then escape from some kind of lion is one of the most brutal game experiences ever. Even if you played that game for 1 minute you will remember that game forever.
> Even if you played that game for 1 minute you will remember that game forever. I don't remember playing for much more than a few minutes (maybe a couple of hours), and barely making any progress, but that intro and the initial escape got etched in my memory for all those years. The dramatic camera effects of this game were indeed out of this world for the time.
I wonder, if the intro made such an impression on you, why didn't you finish it?
Re: Another World ported to FPGA
#27Obviously graphics did get better, but I feel like Another World still holds its own artistically. The graphics are still very stylish and distinct, and upon replaying the game again about a year ago, I am still really impressed by it.
The game isn’t perfect; a lot of the puzzles and stuff sort of just come down to trial and error and it’s extremely short, but I also don’t think I would change a thing about it.
It’s sort of in a different category, but for fans of Another World, I recommend also checking out Flashback: The Quest for Identity. It’s got a similar cinematic vibe, and while I didn’t like it at first it’s really grown on me in the last decade or so.
Re: Another World ported to FPGA
#28The intro was fantastic. Even with a PC speaker / no sound card. Having to swim away as your first action, and then escape from some kind of lion is one of the most brutal game experiences ever. Even if you played that game for 1 minute you will remember that game forever.
I'll never forget the "dialogue" in the game either, right after you get rescued from that lion thing by your new friend. konanaka beetzai! motsuubo! /wave
Re: Another World ported to FPGA
#29Earlier quoted context omitted.
> Even if you played that game for 1 minute you will remember that game forever. I don't remember playing for much more than a few minutes (maybe a couple of hours), and barely making any progress, but that intro and the initial escape got etched in my memory for all those years. The dramatic camera effects of this game were indeed out of this world for the time.
The game itself is barely a couple of hours. It's very, very short. I wonder, if the intro made such an impression on you, why didn't you finish it?
The game is hard and requires more patience than usual to figure it out.
Re: Another World ported to FPGA
#30The intro was fantastic. Even with a PC speaker / no sound card. Having to swim away as your first action, and then escape from some kind of lion is one of the most brutal game experiences ever. Even if you played that game for 1 minute you will remember that game forever.
I'll never forget the "dialogue" in the game either, right after you get rescued from that lion thing by your new friend. konanaka beetzai! motsuubo! /wave