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Fudge: Reverse Tetris

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21–30 of 36 posts

Re: Fudge: Reverse Tetris

#21

This is a great concept that feels like it's about 80% there. Some suggestions if the author is here/reading: 1. I badly want the ability to rotate pieces. Perhaps it's too strong to have this universally, but maybe i get 1-3 piece rotations recharged on each Reroll? 2. Having multiple of the same orientation piece isn't great, but a few times i got 3 pieces in identical orientations. This is really fun-sucking and i…

Sometimes you really want two pieces in the same orientation. Like when you're about to finish the game and you need two horizontal lines...

Re: Fudge: Reverse Tetris

#22
I really like it. I've setup myself to win a few times so far, but never got the right blocks to finish: https://i.imgur.com/Sci8KEU.png Then again I didn't play it a whole lot just a few minutes. I like how your score is the minimum score, though considering that I almost finished it (luck based), it's probably too easy.

Re: Fudge: Reverse Tetris

#24
One small thing, clicking each block is a bit tedious. It would make this feel a lot more effortless with two tweaks:

1. Drag alone the blocks to mark them

2. Select every block for me when it's unambiguous which tetramino I'm trying to draw

So if I had

    [R]eroll  abcdef
       x      xxxxxx 3
       xx     xx xxx 2
       x      x  xxx 1

      xx
      xx

      xxxx
And I click on d1, you should immediately drop the box since it's impossible to choose another tetramino (or another location of box) that includes that cell, and would be a valid move. Same goes for a3, since the only valid play would be that specific T.

However, if someone chose e1, since theres two different options for a box in that space, (top left d2/bottom right e1 and top left e2/bottom right f1) you have to wait till the second cell selected (or third if they select upwards) to drop the box that fits.

Does that make sense? It would just make play go a LOT faster.

Re: Fudge: Reverse Tetris

#28
I made an iOS game years ago along similar lines called “Block Depot”.

It was like a warehouse for Tetrominoes, where you’d get orders and deliveries. So you had to get blocks out, and put blocks in.

Nobody played it.

Re: Fudge: Reverse Tetris

#29
Anyone remember Welltris, 2.5D Tetris?

There was a cottage Silicon Valley business that sold a mouse input TSR for Welltris called "Mouse Commander" that did what it says on the tin. The line drawn logo on the manual, that came in a plastic bag with the diskette, was a mouse sitting on a tank mixed with *tris elements. I can't find a single reference to it on the web.

Re: Fudge: Reverse Tetris

#30
My "lowest score" is 4 and there's literally no strategy possible to finish this game without big chunk of luck. I think I'll keep playing a few more hours but I don't see any way to beat that 4 tbh.

(if you managed to finish, again, it's pure luck, no strategy)

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