This is a great concept that feels like it's about 80% there. Some suggestions if the author is here/reading: 1. I badly want the ability to rotate pieces. Perhaps it's too strong to have this universally, but maybe i get 1-3 piece rotations recharged on each Reroll? 2. Having multiple of the same orientation piece isn't great, but a few times i got 3 pieces in identical orientations. This is really fun-sucking and i…
Fudge: Reverse Tetris
21–30 of 36 posts
Re: Fudge: Reverse Tetris
#22Re: Fudge: Reverse Tetris
#23Re: Fudge: Reverse Tetris
#241. Drag alone the blocks to mark them
2. Select every block for me when it's unambiguous which tetramino I'm trying to draw
So if I had
[R]eroll abcdef
x xxxxxx 3
xx xx xxx 2
x x xxx 1
xx
xx
xxxx
And I click on d1, you should immediately drop the box since it's impossible to choose another tetramino (or another location of box) that includes that cell, and would be a valid move. Same goes for a3, since the only valid play would be that specific T.However, if someone chose e1, since theres two different options for a box in that space, (top left d2/bottom right e1 and top left e2/bottom right f1) you have to wait till the second cell selected (or third if they select upwards) to drop the box that fits.
Does that make sense? It would just make play go a LOT faster.
Re: Fudge: Reverse Tetris
#25Re: Fudge: Reverse Tetris
#26Too addictive. Got to 1.
Re: Fudge: Reverse Tetris
#27Re: Fudge: Reverse Tetris
#28It was like a warehouse for Tetrominoes, where you’d get orders and deliveries. So you had to get blocks out, and put blocks in.
Nobody played it.
Re: Fudge: Reverse Tetris
#29There was a cottage Silicon Valley business that sold a mouse input TSR for Welltris called "Mouse Commander" that did what it says on the tin. The line drawn logo on the manual, that came in a plastic bag with the diskette, was a mouse sitting on a tank mixed with *tris elements. I can't find a single reference to it on the web.
Re: Fudge: Reverse Tetris
#30(if you managed to finish, again, it's pure luck, no strategy)