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Internet Archive expands Flash support

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191–200 of 231 posts

Re: Internet Archive expands Flash support

#191

Earlier quoted context omitted.

If Macromedia had a handle on it, it would not have been the dumpster fire it was when Adobe bought it. Flash was buggy as hell. The optics of history seem to be blurring how bad it was. Yes, you could do some cool and fun things at a very affordable way, but it was a security nightmare as people were trying to do much more complicated things that sprite animations. Rose tinted glasses of an old piece of tech than on…

> If Macromedia had a handle on it, it would not have been the dumpster fire it was when Adobe bought it. Flash was buggy as hell. No matter who owned it, Flash was a security nightmare throughout its existence , just as ActiveX and Java applets were. The key thing is, these things were created in a time when there were far less bad actors on the Internet - not just because finding an actually working version of IDA…

Blaster. Sasser. Malware everywhere. IE with Active X was hell.

Re: Internet Archive expands Flash support

#192

Earlier quoted context omitted.

No, it's definitely correct, they definitely supported HTML/CSS/JS at some point, not flash-only content - I myself published a normal SPA back in ~2010, and looking back it's actually kind of insane how similar Adobe AIR is to Electron.

Ohhh, I think one of the OS-integration features was that you could invoke an instance of the OS's web component, is that what you mean? AIR itself didn't do anything with html/js but you could render web content at runtime via the OS component. Just looked back at some docs now, thanks. The things you forget in ten years..

Yeah, same! I didn't remember that it had been a wrapper (to be honest I have very little memory of -how- we did it), but I suppose it makes sense. TweetDeck was Adobe AIR too at the time, no?

Re: Internet Archive expands Flash support

#193

Earlier quoted context omitted.

Ohhh, I think one of the OS-integration features was that you could invoke an instance of the OS's web component, is that what you mean? AIR itself didn't do anything with html/js but you could render web content at runtime via the OS component. Just looked back at some docs now, thanks. The things you forget in ten years..

Yeah, same! I didn't remember that it had been a wrapper (to be honest I have very little memory of -how- we did it), but I suppose it makes sense. TweetDeck was Adobe AIR too at the time, no?

Yeah, I'm almost sure there was no html renderer or JS engine in AIR, but you could have pure html apps with no flash in the source now that I think back. TweetDeck was I'm sure, and one other high-profile AIR desktop app was the launcher/lobby app for League of Legends.

Re: Internet Archive expands Flash support

#194

The thing I still miss about Flash is the authoring tool. It is one of the few bits of software that bridged a gap between artists and creators and coding in a way that totally democratised creating interactive websites. I see some similarities with Instagram filters and TikTok effects. The visual-layout-you-can-add-code-to approach, but Flash was so mainstream and capable in a way filters aren’t. I wish Adobe had do…

nah, HTML5 was and still isn't good enough for a straight conversion, as years of flash ""alternatives"" have shown us.

I feel like WebAssembly was the thing Flash was waiting for.

Re: Internet Archive expands Flash support

#195

Part of me feel sad that the big players deprecated flash before any good alternatives popped up, HTML5 wasn't exactly an alternative yet. Flash was waaay more powerful, I think we lost a bit of good technology there. Hopefully we'll get it back soon.

Particularly for vector-based animated movies, can achieve much higher quality-per-bandwidth than compressed raster graphics, and are future-proofed to automatically handle higher video resolutions.

This part itself is probably a lost art forever. As are many things that required great efficiency. Apart from a few embedded specialties. I feel the same pain though, watching a HomestarRunner video or something by means of a 200MB video when I know the SWFs were like 100KB.

Re: Internet Archive expands Flash support

#196

This is encouraging news. These sorts of efforts help save information from being buried in the trash heap of history. Is anyone aware of coordinated efforts beyond the internet archive to save data in old formats and media? I actually have information on 5.25 floppies I never copied over (my bad) that are almost certainly lost at this point. Also, I have docs in PFS Write format that will be PITA to recover at this…

Look for platform-specific sites. For instance, 80s Mac stuff has at least a couple, like Macintosh Garden.

Re: Internet Archive expands Flash support

#197
post #42

Earlier quoted context omitted.

Well, the modern CSS + animations + SVG solves like 90% of things Flash could do, with HTML5 and canvas it solves the remaining 9%. but the biggest problem is the authoring tools and I if there were anything worthwile enough the web would had exploded already.

I'm not sure if it's included in your 90%, but an advantage of Flash is that it was not JS or HTML. Meaning that you could block it easily, when it offended your senses (animated ads, autoplaying videos), without affecting the functionality of most web sites. CSS + animations + JS + HTML5 cannot be blocked without destroying the web site as well.

Oh yeah! We used a plug-in called FlashBlock which would load by default and basically do nothing but show a button to load, and if you clicked the button it would load actual Flash for that single embed. Blocked so many ads but let you play games.

Re: Internet Archive expands Flash support

#198

Earlier quoted context omitted.

Flash was a great technology for so many reasons. I really wish Adobe had open sourced it at the end. I suspect it would have paid dividends somehow. Flash died because Adobe couldn't get a version running on iOS that wasn't garbage. I was working with Adobe when the iPhone came out and they did have dev versions where it was running, but it was awful. Visibly laggy, nearly unusable. No real thought into UI mapping f…

I thought Flash died, because Apple did not want Flash to eat into their app store profits. So yes, Jobs shot it down several times, because Flash would have allowed games and apps outside the direct control of Apple. Flash could run great games and apps on Internet Explorer 6. If it was then impossible to get a non-garbage version on iOS, then maybe iOS was garbage. It was also hard to get a non-app store version of…

No, because web apps had the same abilities and those were allowed. The reason Flash was blocked was because it was always going to be a poor experience and Apple sells great experiences.

Re: Internet Archive expands Flash support

#199

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> If Affinity was just slightly better at parsing existing Adobe files, no one would need to pay for Adobe products anymore. Maybe for Illustrator. After Effects doesn't really have a great competitor and the integration with Premiere is excellent. Resolve and Fusion show potential and the price is compelling, but after my last Adobe subscription lapsed I spent a few hours fighting with Resolve and it pushed me to re…

If you're doing motion design, I'd agree, I guess you're stuck with Adobe. In the realm of print, we are so close to never needing them again. Affinity is great. The only problem is that vector groups are lost when you need to import or export to Illustrator/PDF. Adobe is fully aware of this and makes their bespoke file format as difficult as possible to parse. When you're working with a dozen designers and 6 separat…

The parallels to QuarkXPress are striking

Re: Internet Archive expands Flash support

#200
post #179

Earlier quoted context omitted.

I thought Flash died, because Apple did not want Flash to eat into their app store profits. So yes, Jobs shot it down several times, because Flash would have allowed games and apps outside the direct control of Apple. Flash could run great games and apps on Internet Explorer 6. If it was then impossible to get a non-garbage version on iOS, then maybe iOS was garbage. It was also hard to get a non-app store version of…

The app store didn't exist when the iPhone launched. Neither did third party developed apps, only what apple put on the smart phone like a featurephone.

Yeah the original plan for iPhone apps was they were all supposed to be web-apps saved to the home screen. No App Store. IIRC they even had a basic web SDK to make some standard-looking iOS views? Developers jailbroke the iPhone and reversed the APIs and made some really compelling demo apps and Apple had to rush to make an official SDK.
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