Earlier quoted context omitted.
I thought Flash died, because Apple did not want Flash to eat into their app store profits. So yes, Jobs shot it down several times, because Flash would have allowed games and apps outside the direct control of Apple. Flash could run great games and apps on Internet Explorer 6. If it was then impossible to get a non-garbage version on iOS, then maybe iOS was garbage. It was also hard to get a non-app store version of…
> because Apple did not want Flash to eat into their app store profits Here's a fun fact nobody remembers anymore. Way back when (2010?) Adobe built a Flash feature that let you publish iOS apps. The feature went through an open beta and lots of flash devs made iOS apps, they worked fine, Apple accepted them into the app store, fun times. Then riiight as the tech left beta, Apple changed the iOS terms to nonsensicall…
[1] https://playcontrol.net/ewing/jibberjabber/apple-ios-license...
The old terms: > Unless otherwise approved by Apple in writing, no interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple's Documented APIs and built-in interpreter(s). Notwithstanding the foregoing, with Apple’s prior written consent, an Application may use embedded interpreted code in a limited way if such use is solely for providing minor features or functionality that are consistent with the intended and advertised purpose of the Application.
[2] https://www.theregister.com/2017/06/07/apple_relaxes_develop...