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Fudge: Reverse Tetris

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11–20 of 36 posts

Re: Fudge: Reverse Tetris

#11
Maybe it's just me but ... it starts out fun then it stops being fun when there's only a line a few lines left. If the game ended after 10 re-rolls or whatever, I would replay in the hope of doing better next time. As it is, I have no interest in replaying it.

Re: Fudge: Reverse Tetris

#12
Interesting concept, but it feels like a distillation of the "insanity" difficulty mode of a roguelike where the only way to get a high (or low) score is to win the lottery. Repeatedly.

I'd echo liquidise's comment; some limited ability to rotate the pieces would add strategy instead of just spamming the reroll button and pattern-matching. The frequency that you're allowed to use the ability could serve as a difficulty slider.

It doesn't even take that much interactivity to make a mostly RNG-based game more fun; compare a basic slot machine to video poker.

Re: Fudge: Reverse Tetris

#14
post #12

Interesting concept, but it feels like a distillation of the "insanity" difficulty mode of a roguelike where the only way to get a high (or low) score is to win the lottery. Repeatedly. I'd echo liquidise's comment; some limited ability to rotate the pieces would add strategy instead of just spamming the reroll button and pattern-matching. The frequency that you're allowed to use the ability could serve as a difficul…

Kind of agree.

The only strategy I could find was to not play pieces that make compatible future pieces less likely, mainly by trying to keep the surface as flat as possible, as soon as it gets real spikey you are not really making progress due to probability.

But once you get down to a small numbers it's mostly pure luck. Best I could do was 7, only way i'm getting a better score is by rolling the dice a whole load of times more which I don't feel incentivised to do because there's no skill left to refine.

Maybe a tweak will make it skill based again.

Re: Fudge: Reverse Tetris

#15

This is a great concept that feels like it's about 80% there. Some suggestions if the author is here/reading: 1. I badly want the ability to rotate pieces. Perhaps it's too strong to have this universally, but maybe i get 1-3 piece rotations recharged on each Reroll? 2. Having multiple of the same orientation piece isn't great, but a few times i got 3 pieces in identical orientations. This is really fun-sucking and i…

also, it should be a valid move to insert a t-block from the side

Re: Fudge: Reverse Tetris

#16
Didn't expect to like this, but enjoyed it.

  - Mentioning that you can't rotate would have helped me get started
  - I'd like to not have to "unclick" blocks to select others - probably just a list of the last 4 selected, so you can change your mind without going back
  - And maybe a drag interface would be helpful - either drag over the blocks to select, or drag the shape to your desired location
  - Something about the graphic design of the edges of the blocks almost looks blurry to me
  - Would like a more achievable "clear board"/win condition.  Maybe if there are no blocks below the top row or possibly top two rows, could show the blocks that would appear next?
Great job - got to 2 once, then back down to 3, then hit three identical pieces, and said it was enough!

Re: Fudge: Reverse Tetris

#20
Great relaxing game for a hot Saturday night. I think the best addition given that it already has fruit machine mechanics would be a "hold" feature. This would add a bit more strategy at the end when you have clusters of 2 or 3 blocks and you have a piece that could be useful if the next random drops fall optimally in that cluster.
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