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Simpsons Hit and Run source code (2003)

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Re: Simpsons Hit and Run source code (2003)

#111
post #79

Earlier quoted context omitted.

The problem with making a great game is that people will play it forever. CoH was amazing. CoH2 was eh. And CoH3 is atrocious. I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product.

I don't know if that's true. Sins of a Solar Empire just got better with all of it's expansions. Same goes with most paradox games (although, they'll nickel and dime you for it). It's the blockbuster games that seem to have this problem as they always seem to dilute the game mechanics down for more cinematic experiences as time goes on. It's what happened to CoH, it's what happened with Dawn of War, it's what happene…

I tossed a comment above, but I think it has to do more with large publisher perspectives than the model itself. https://news.ycombinator.com/item?id=36707943

Afaik, Paradox is still small enough / left alone enough by its parent to have avoided the shenanigans. We'll see what happens if they keep growing.

I also think by virtue of being niche and specific, Paradox incentivizes dev teams to stay true to the spirit of their game. I.e. no one is making a detailed 4X game because they want to sell CoD numbers. They do it because they honestly love 4X games.

Re: Simpsons Hit and Run source code (2003)

#112

https://github.com/search?q=repo%3ASvxy%2FThe-Simpsons-Hit-a... Only 50 instances of the word "fuck" in the entire repo.

For those with access to company-wide GitHub, I recommend running this search. Changes are you are going to find some gems. I know I did.

Re: Simpsons Hit and Run source code (2003)

#113
post #13

For fans of the game, Reubs on YouTube[0] has been remaking the entire game and all its assets using modern engine/tools/etc. It’ll obviously (but regrettably) never get released to the general public, but it’s fun to watch and see what maybe could’ve been. [0] https://youtube.com/@reubs

There could be an official remake one day after all: https://comicbook.com/gaming/news/the-simpsons-hit-and-run-g...

Re: Simpsons Hit and Run source code (2003)

#115
post #79

Earlier quoted context omitted.

Yeah, I truly lament the ruination of the Company of Heroes series. The newest installment, CoH3, is so atrociously soulless, greedy and straight-up broken that it's basically almost mocking the playerbase. Similar things are happening with the Men of War franchise (a similar but more realistic game).... enshittification is happening everywhere, and nothing is becoming better.

The problem with making a great game is that people will play it forever. CoH was amazing. CoH2 was eh. And CoH3 is atrocious. I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product.

You never heard of games like stardew valley? That model works well.

Re: Simpsons Hit and Run source code (2003)

#116

That was a fun read through with some great comments and variable / method names. I'm sure we've all had variables like this: https://github.com/Svxy/The-Simpsons-Hit-and-Run/blob/eb4b34... And comments like this: https://github.com/Svxy/The-Simpsons-Hit-and-Run/blob/eb4b34...

That's hilarious, made me think is software engineering a bit too serious sometimes

Re: Simpsons Hit and Run source code (2003)

#117
post #17

This is a blast from a previous lifetime! I worked at Relic Entertainment during that time. Both Relic and Radical's offices were in Yaletown in Vancouver at that time, IIRC. Radical ended up moving to Main & Terminal. I worked on Company of Heroes and Dawn of War during this era. The code looks very familiar. It's the same style of C++. The code looks very similar to Homeworld. https://github.com/HomeworldSDL/Homewo…

Oh CoH was amazing. TY.

Re: Simpsons Hit and Run source code (2003)

#118
post #73

Fun game. I played it a bit on PlayStation. The one game I played again in emulation after ripping the disc onto my pc. It’s weird to learn later that it’s basically a clone of crazy taxi. Though I remember everything going “Halloween” in that game and having a big smile.

I think you mean road rage¹. Hit and run was more like the early gta games². [1] https://en.wikipedia.org/wiki/The_Simpsons:_Road_Rage [2] https://en.wikipedia.org/wiki/The_Simpsons:_Hit_%26_Run

I didn’t realize those were different either.

Re: Simpsons Hit and Run source code (2003)

#119
post #79

Earlier quoted context omitted.

The problem with making a great game is that people will play it forever. CoH was amazing. CoH2 was eh. And CoH3 is atrocious. I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product.

> I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product. Or not improve it all - but charge you for continued access.

Or to keep adding "features" in an attempt to continue the growth curve and/or stay hip, and worsen it instead.

Re: Simpsons Hit and Run source code (2003)

#120
post #96

Earlier quoted context omitted.

I really dislike this tendency to (implicitly) exaggerate what people are saying when they point out homophobia or other such prejudices. It kills any possibility of a sensible conversation. No-one in this thread has called for anyone to be ‘canceled’.

I really dislike framing people from different eras as homophobes. Back when this was written this was seen as just a joke, no harm intended, no homophobia involved whatsoever.

We actually live in an era where homophobia is becoming even more socially acceptable then the 2000s, so this is a weird hill for you to die on.
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