Xbox360 –> Windows Executable Converter (2017)
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Re: Xbox360 –> Windows Executable Converter (2017)
#2Re: Xbox360 –> Windows Executable Converter (2017)
#3Re: Xbox360 –> Windows Executable Converter (2017)
#4Needs (2002) in the title
Re: Xbox360 –> Windows Executable Converter (2017)
#5Needs (2002) in the title
Re: Xbox360 –> Windows Executable Converter (2017)
#6Re: Xbox360 –> Windows Executable Converter (2017)
#7So what you see is some tech demo samples perfectly and maybe a couple of bespoke games working OKish, but then the complexity burden overwhelms the project and it kind of stagnates.
Re: Xbox360 –> Windows Executable Converter (2017)
#8Recompiler: Porting Xbox360 Executables to Windows - https://news.ycombinator.com/item?id=15474393 - Oct 2017 (58 comments)
Re: Xbox360 –> Windows Executable Converter (2017)
#9Re: Xbox360 –> Windows Executable Converter (2017)
#10These (incredibly HLE emulators for Microsoft consoles trying to live off the idea "hey, it can't be that different than Windows, right?") emulators like CXBX for the original Xbox don't tend to work super well. There's such a huge impedance mismatch between the environments expected by this code versus what actual Xbox hardware can provide (remember that games run in kernel mode and quite a few drivers are staticall…