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Microsoft wins FTC fight to buy Activision Blizzard

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Re: Microsoft wins FTC fight to buy Activision Blizzard

#381

Earlier quoted context omitted.

It's not the Boogeyman you think it is. You used to have to buy a game for $60 and if you didn't like it? Well too bad, that's $60 down the drain. Now you can just move on to the next one. I get that for enthusiasts owning a physical game may be more desirable, but for the majority of gamers (casual gamers) a subscription based service is a better option.

> It's not the Boogeyman you think it is. You used to have to buy a game for $60 and if you didn't like it? Well too bad, that's $60 down the drain. Now you can just move on to the next one. I get that for enthusiasts owning a physical game may be more desirable, but for the majority of gamers (casual gamers) a subscription based service is a better option. Moving from an ownership model to a rental model is very ant…

"You'll own nothing and be happy"

It described life in an unnamed city in which the narrator does not own a car, a house, any appliances, or any clothes, and instead relies on shared services for all of his daily needs.

https://en.wikipedia.org/wiki/You%27ll_own_nothing_and_be_ha...

Re: Microsoft wins FTC fight to buy Activision Blizzard

#382
post #346

Earlier quoted context omitted.

The majority of new games can't work offline, and having a physical disc is now so rare that companies are selling game boxes and deluxe editions that contain no software at all - not even a download code, since you need to buy it with an account anyway.

What exactly are they selling if there's no game inside?

Generally the disk in the box has to have something on it that runs (It may not even be the game). This is due to the lead time involved in pressing and validating the gold master that becomes the game disk. This allows the developers to continue working on their launch day ‘patch’.

With the development cycle and Sony and Microsoft’s distribution setup as it is now, physical copies effectively act as a token to play the game only. Using Cyberpunk 2077 as an example a recent patch to the game mandated a nearly full redownload of the whole game on PS5 and Xbox Series - ~60+GB. On PC it was ~5G.

Re: Microsoft wins FTC fight to buy Activision Blizzard

#383

Earlier quoted context omitted.

Non-"here's my theory as to why this would never happen" counterpoint: they bought Bethesda and made Starfield MS platforms-only.

The following is personal opinion based on publicly available figures, IDK how accurate they are. Skyrim has supposedly sold around 60 million copies over the span of 12 years. Let's be generous and say those sold at an average of $60 each (probably less in practice due to sales, etc.) That's $3.6b USD in raw revenue. Pretty sick! On the other hand, as of 2022 (Skyrim numbers are 2023), Call of Duty as a franchise ha…

Thanks for the reasoning.

My disagreement would be that you're comparing an installment with a franchise. The whole of the Elder Scrolls is bigger than Skyrim, although Skyrim was the biggest standalone seller. Elder Scrolls online has I think about 750k MAUs, at $10-$15/mo.

And, I suppose more fundamentally, why would MS turn down a good chunk of $3.6b for the dev costs of making a Playstation version of Starfield?

Re: Microsoft wins FTC fight to buy Activision Blizzard

#384

Earlier quoted context omitted.

> Companies with more resources than small countries are often too big to regulate because they capture the regulators and/or the judiciary. Regulatory capture is entirely the fault of the regulator. They don't have to be captured. They choose to be. A government body, funded by taxes, that decides to be captured, is a complete disgrace. People work hard to pay taxes, and they shouldn't be spent on employing people w…

I wish it were that simple. Sadly a large portion of US voters seem to think a revolving door with "industry experts" (i.e. insiders) is desirable. And that courts should defer to business interests above all else.

I don't think any solution here we've mentioned is simple. I don't think you should be characterising only the ones I'm mentioning as being not simple.

Re: Microsoft wins FTC fight to buy Activision Blizzard

#385

Earlier quoted context omitted.

There's so much speculation about motives here. Neither you nor I have any idea what Microsoft's business strategy is. All I can judge them on is their actions. And their actions are buying up large publishers and making their most anticipated games exclusive to the Xbox. Sure Redfall was a somewhat minor release (and a mess), but what about Starfield? The game is hyped up to hell and now an Xbox exclusive as well.

Minecraft proves the parent's point. Following your logic, Microsoft should've made Minecraft an exclusive. They didn't. In fact they're expanding the footprint, rolling it out to Chromebooks last month.

Well, the FTC court docs show Phil Spencer wanted to (the spinoff Minecraft Dungeons), but couldn't due to the contract with Notch. He instructed his team to try and find a loophole, and described the contract as something he regrets. When asked about this on the stand, he said "We ended up releasing on PlayStation"

Re: Microsoft wins FTC fight to buy Activision Blizzard

#386

Earlier quoted context omitted.

It's not the Boogeyman you think it is. You used to have to buy a game for $60 and if you didn't like it? Well too bad, that's $60 down the drain. Now you can just move on to the next one. I get that for enthusiasts owning a physical game may be more desirable, but for the majority of gamers (casual gamers) a subscription based service is a better option.

> It's not the Boogeyman you think it is. You used to have to buy a game for $60 and if you didn't like it? Well too bad, that's $60 down the drain. Now you can just move on to the next one. I get that for enthusiasts owning a physical game may be more desirable, but for the majority of gamers (casual gamers) a subscription based service is a better option. Moving from an ownership model to a rental model is very ant…

Maybe people consider that eventually they die and that everything is rented in a sense...

Re: Microsoft wins FTC fight to buy Activision Blizzard

#387
post #206
post #2

Microsoft employee here, opinions my own. I work in gaming at Microsoft and I really enjoy it. I think Microsoft gives us a ton of space to explore and make our own impact and I am a huge fan* of Phil Spencer. > Microsoft’s acquisition of Activision has been described as the largest in tech history. It deserves scrutiny. That scrutiny has paid off: Microsoft has committed in writing, in public, and in court to keep C…

Why can't MS play along with the industry and support Vulkan on Xbox though? That would make them not look like the worst lock-in examples of the '90s. Feels like these kind of issues are what anti-trust should have handled.

A large chunk of the entire purpose of Xbox is to cement DirectX as the default option to perpetuate that lock-in. It's even in the name: The Direct X-Box!

Re: Microsoft wins FTC fight to buy Activision Blizzard

#388

Earlier quoted context omitted.

It's not the Boogeyman you think it is. You used to have to buy a game for $60 and if you didn't like it? Well too bad, that's $60 down the drain. Now you can just move on to the next one. I get that for enthusiasts owning a physical game may be more desirable, but for the majority of gamers (casual gamers) a subscription based service is a better option.

> I get that for enthusiasts owning a physical game may be more desirable It is more desirable. So is not having to be connected to the internet to play your games. So is not paying for something that can be taken from you at any time for any reason without reimbursement. So is having a copy of your game that can't be edited or censored at any time (including silently) and which can always be played in its original f…

I certainly like all those features, but would rather have them in a digital form.

I want to download the media to my hard drive, store it on my NAS, back it up in any way, and be able to install it from those sources whenever I want.

I also want licenses to be maintained outside of walled gardens using digital signatures, which I can also maintain my own copy of. As long as I present my license file along with signed game media, I want my console or PC to be able to run that game.

I should also be able to lend, sell, and trade the digital license to anyone along with a copy of the media.

Re: Microsoft wins FTC fight to buy Activision Blizzard

#389

The judges son works for Microsoft. This is not only conflict of interest but corruption at its absolute core. I knew the FTC would lose this case. I am not surprised. It does not matter if the FTC had a case or not. I do not believe it received a fair trail.

“Corruption at its absolute core”? That’s so absurdly hyperbolic.

This merger is fine - that’s how I knew the FTC would lose this case.

Re: Microsoft wins FTC fight to buy Activision Blizzard

#390
I like how everyone forgets that it wasn't Sony, Nintendo or even the PC market that put the XBOX division in the position they are, it was themselves.

At the start of last generation, XBOX decided to shot themselves [1] and announce that the XBOX One would be an always online media (not gaming) machine that would require itself to phone home frequently or it wouldn't even work at all offline during vacations. They spent more time trying to sell you a media brick with features no was or is asking for to this day, instead of showing games which is the whole point of a console (Sony capitalized on this by showcasing nothing but games). They asked 100$ more than Sony's console ($499vs$399), and iirc, the console had weaker hardware which lead to many games running worse on it.

Over the years they've also destroyed all their first party studio franchises besides Forza which is still going strong, this includes Halo which has been more misses than hits in the last decade plus. I'm in no way saying they weren't commercial hits, you can sell well and still be a bad or broken product (Cyberpunk 2077) that ends up poisoning the well.

XBOX first party games are also notorious for their predatory monetization, just as much if not more so than EA or ACTIVISION Blizzard, does anyone even remember how bad GoW5 was?

Another thing people seem to be forgetting is that XBOX isn't just trying to acquire ACITIVSION Blizzard. They've been on a shopping spree, including the likes of ZeniMax Media [2] which included subsidiaries such as Bethesda Softworks, Arkane Studios, id Software... as well as other solo studios like Obsidian Entertainment known for amazing RPG classics, Ninja Theory behind Hellblade, as well as plenty of other studios since 2018 [3], please check for yourself and see what they're doing.

They've shown that they don't care about you, the consumer, time and time again, willingly putting out titles such as Redfall at full price (70€£$) without a care. They've shown that they'll immediately pull games out of Playstation [4][5] so that they can compete with Sony by using brute force, hell, I'm sure if allowed, they would've tried to acquire Sony Interactive Entertainment from the Sony Group, if not the whole group itself. (Sony Group 113.89 billion USD vs Microsoft 2.47 trillion USD)

Lets talk about cloud gaming, the "Future" of gaming. Gamepass is a good deal, yes, but like every SAAS model, it means you don't own anything, not digitally, not physically, you can't even modify files, and prices are subject to change, and change they do [6]. Now think about that, you can't modify files... If you play more than 2-3 games a year, I'm sure one of the first things you've done is mess around with the .ini file because the in-game menu is lacking settings. I'm sure you've had to install mods because the game was broken at launch and it was the modding community who fixed it, or you simply wanted mods. What happens in a few years when they do what Netflix or HBO does, and they remove games they don't want to pay licensing for?[7] or when they terminate an online game and you have no way of making your own private servers to keep it alive? Right now, a lot of games that came out before 2010 simply can't be legally purchased[8], this problem gets worse the older the titles are, especially if you go into the retro game list. But they hold their IP rights, which means you can't even legally distribute ROMs or else you run the risk of companies like Nintendo coming after you.

Finally, it's Microsoft. They aren't known for their pro-consumer policies. They're known for being ruthless and exploitative. Windows 11 is filled with ads and forces you to use their products with shady behavior such as making you jump through hops to set a different browser as the default. The XBOX division is no different and this tribalism surrounding consoles (PSvsXBOX) which leads to people publicly defending a trillion dollar company online because the FTC is fighting to preserve the consumer (them) is worrying.

EDIT: Forgot to mention Age of Empire 2 Definitive Edition as another game that is doing quite well, although AoE4 isn't quite as well, and was also initially a Windows Store only game, which further cements the fact that they don't control the PC market the way they want, Steam does.

[1] https://www.youtube.com/watch?v=LrvE3B5Rz6A [2] https://news.microsoft.com/features/microsoft-finalizes-acqu... [3] https://en.wikipedia.org/wiki/Xbox_Game_Studios [4] https://gamerant.com/redfalls-ps5-cancelation-negative-impac... [5] https://www.gamesradar.com/starfield-ps4-ps5/ [6] https://www.theverge.com/2023/6/21/23768400/microsoft-xbox-s... [7] https://www.npr.org/2023/03/17/1164146728/why-are-dozens-of-... [8] https://www.gamedeveloper.com/culture/study-finds-nearly-eve...

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