- an ancient Chinese programming language: https://wy-lang.org/
- I am also building an synth/audio graph inspired music programming language: https://glicol.org/
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- an ancient Chinese programming language: https://wy-lang.org/
- I am also building an synth/audio graph inspired music programming language: https://glicol.org/
A programing language can be seen as UI between a human and the computer. As such it is similar to a keyboard. The path to keyboard includes phisically wiring the hardware and punchcards. At the moment keyboards provide a stable tradeoff between precision and ergonomics. Maybe in some future we will be able to replace the keyboard with a microphone but there are good reasons why this hasn't happened yet.
Ever read Finnegans Wake
>This is a typical English program that implements the Frost pathfinding algorithm: although this is one of my favouite programs (or poems), i have never before noticed that it is one quite long poem (or program) terminated by a period - i wonder why Frost did that? possibly a pascal programmer?
>This is a typical English program that implements the Frost pathfinding algorithm: although this is one of my favouite programs (or poems), i have never before noticed that it is one quite long poem (or program) terminated by a period - i wonder why Frost did that? possibly a pascal programmer?
A programing language can be seen as UI between a human and the computer. As such it is similar to a keyboard. The path to keyboard includes phisically wiring the hardware and punchcards. At the moment keyboards provide a stable tradeoff between precision and ergonomics. Maybe in some future we will be able to replace the keyboard with a microphone but there are good reasons why this hasn't happened yet.
language is interface and keyboard is interaction device, so in what aspect are they similar? could you elaborate on this?
In both cases they are an interface between the intent a human wishes to convey and the computer that is to execute that intent.
> Currently, the only compiler available is Wernicke Well, there’s Inform 7: https://ganelson.github.io/inform-website/ :)
ooh, inform. before you can work out the english grammar for interacting with the game when the game is running, you have to work out how to interact with the english grammar when writing the grame itself. worst software idea ever, in my opinion.
While less problematic at small sites, where it will be assumed that all instances are of the same "dialect", this commonly causes problems at large sites and for internationalization.
Conflicts between versions and/or dialects may be limited to identifier conflicts ("colour" v "color"), may involve terms not recognized by multiple parties, terms with conflicting meaning ("chaps"), or terms unacceptable to some parties ("toilet" v "bathroom") which break the "conversation".
Earlier quoted context omitted.
language is interface and keyboard is interaction device, so in what aspect are they similar? could you elaborate on this?
Don't see how adding "device" makes a relevant difference. In both cases they are an interface between the intent a human wishes to convey and the computer that is to execute that intent.