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Growing Rat Neurons to Play Video Games [video]

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Re: Growing Rat Neurons to Play Video Games [video]

#23

Earlier quoted context omitted.

It’s a funny one. At first: how horrifying to subject brain cells to the world of Doom! After more info: oh, they don’t perceive the horrific setting nor possess the context to know they are in a simulation. They just have inputs and outputs, comfort and discomfort. That’s not so bad. Upon deep reflection: oh God! We are just a scaled up version of this! Our perception of the world is just a tiny slice of reality fil…

Likely we are in simulation with ppi resolution set to planck constant. Matrix isn't so far fetch. Now we have to wait for Neo.

More like, we have to invent Neo

FWIW, even if we are all in “prime” and this is not a simulation. There is always the possibility of inventing a way to elevate ourselves out into a higher dimension.

Either way, same goal really.

Re: Growing Rat Neurons to Play Video Games [video]

#26

Earlier quoted context omitted.

It’s a funny one. At first: how horrifying to subject brain cells to the world of Doom! After more info: oh, they don’t perceive the horrific setting nor possess the context to know they are in a simulation. They just have inputs and outputs, comfort and discomfort. That’s not so bad. Upon deep reflection: oh God! We are just a scaled up version of this! Our perception of the world is just a tiny slice of reality fil…

Likely we are in simulation with ppi resolution set to planck constant. Matrix isn't so far fetch. Now we have to wait for Neo.

"Planck constant" isn't the same as "Planck length". Please don't say the former when you mean the latter.

In addition: no, the planck length is not at all likely to be a consequence of discretization for the purpose of simulation. It is a length scale implied by various other constants. Like, if you considered the "laws of physics except gravity is stronger", you would end up with a different value for the Planck length. And, why would increasing the strength of gravity in your simulation, imply necessarily changing your discritization scale? It doesn't make sense.

Quantum mechanics does not fit with the idea of "well, it was hard to simulate the full thing, so we made some simplifications" with those simplifications being the reason for the parts of quantum mechanics that seem "weird". I know it is a popular idea, but it doesn't make sense.

Making things quantum-mechanical makes them harder to simulate, not easier.

Re: Growing Rat Neurons to Play Video Games [video]

#27
post #13
post #4

Earlier quoted context omitted.

the video is half an hour long. probably the worst way to convey information

yt-dlp --skip-download --write-auto-sub ... > inside your head is one of the greatest computers in the universe which is surprising because I've seen your b- I.e. one can also quickly verify if it is for the wrong target.

So much good information is presented now as videos... I'm thinking of automating that. A service, which follows your watched yt videos feed and automatically saving a transcript. Maybe with some LLM summary and few screenshots - as simple html page.

I believe people keep producing videos, since it can be monetised nicely

Re: Growing Rat Neurons to Play Video Games [video]

#28
post #26

Earlier quoted context omitted.

Likely we are in simulation with ppi resolution set to planck constant. Matrix isn't so far fetch. Now we have to wait for Neo.

"Planck constant" isn't the same as "Planck length". Please don't say the former when you mean the latter. In addition: no, the planck length is not at all likely to be a consequence of discretization for the purpose of simulation. It is a length scale implied by various other constants. Like, if you considered the "laws of physics except gravity is stronger", you would end up with a different value for the Planck le…

> Making things quantum-mechanical makes them harder to simulate, not easier.

The universe apparently doesn’t think so. In fact there’s an argument that, in some sense, what the universe does should be one of the easiest ways to do it, otherwise the existence of the universe would be much more unlikely.

Re: Growing Rat Neurons to Play Video Games [video]

#29
post #27
post #13

Earlier quoted context omitted.

yt-dlp --skip-download --write-auto-sub ... > inside your head is one of the greatest computers in the universe which is surprising because I've seen your b- I.e. one can also quickly verify if it is for the wrong target.

So much good information is presented now as videos... I'm thinking of automating that. A service, which follows your watched yt videos feed and automatically saving a transcript. Maybe with some LLM summary and few screenshots - as simple html page. I believe people keep producing videos, since it can be monetised nicely

You should work on an engine that adds punctuation to the subtitles. They are pretty raw as they come - they normally require some post-production to be made into structured text.

Probably something already exists? LLMs could be good for heuristically obtaining punctuated text - but since real understanding is required, other systems should be employed - such as a transformers based ANN (speech + raw_transcript → punctuated_text).

The issue of "real understanding" is that which should discourage «LLM [generated] summar[ies]» - I have not yet seen any that show actual understanding of the original. "No work" is often better than "bad work".

Re: Growing Rat Neurons to Play Video Games [video]

#30
post #4

Earlier quoted context omitted.

the video is half an hour long. probably the worst way to convey information

Disagree. I’d rather listen to information while doing something else. Most info isn’t so important that I should stop moving and sit down and read it.

> listen to information while doing something else

Hard to find intellectual material that does not require full concentration. Even those few pieces that seem to be highly digestible - they typically do not speak to the intellect and/or do not get fully processed anyway, under condition of shared attention.

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