Earlier quoted context omitted.
> argues that this deal actually helps consumers I'm listening... > by speeding up the transition to "streaming" games and cloud gaming Ewww... no thanks!
I love Xbox game pass streaming, for many of the reasons I like streaming music, tv, and movies. It’s cheap to try things- I can fire up a new game without waiting to download 40+ GB. If the play engages me I’ll keep playing, if not I’ll move on. I’m not a very good with high speed games anyways, so the increased latency isn’t generally noticeable in the games I play.
Steam has done a remarkable job staying open for 20 years (My copy of Half Life 2 is right where I left it). Sony has done a reasonable job. I don’t know about Microsoft. Nintendo has failed several times, but may have finally figured it out with the Switch.
I know I can buy discs and cartridges from any previous era and as long as I have a system (or emulator), I can play them, lend them, or sell them. Digital versions allow me to play, but for how long. I can’t lend or sell them. If I get the urge to play Resogun in 2033 and don’t have it downloaded, am I going to be able to?
I do think there may be a generational component to it as well. I’ve always thought Gen X is more tied to the idea of “owning” a copy (music, movies, games), while younger generations are more comfortable with digital only releases, or even subscription catalogues that change over time as the primary means of entertainment.