We put a distributed database in the browser and made a game of it
1–10 of 64 posts
Re: We put a distributed database in the browser and made a game of it
#2While TigerBeetle is open-source, the game isn't yet. But that may change. :)
Re: We put a distributed database in the browser and made a game of it
#3Re: We put a distributed database in the browser and made a game of it
#4Re: We put a distributed database in the browser and made a game of it
#5I thought tigerbeetle distributes the db on web clients? I skimmed through the docs and cannot find how to design a web app with tigerbeetle like the game https://sim.tigerbeetle.com/
The game is more a reflection of how we do simulation testing (as the post mentioned). You can find the code for that here: https://github.com/tigerbeetledb/tigerbeetle/blob/main/src/s....
Re: We put a distributed database in the browser and made a game of it
#6Is this something similar to couch/pouchdb?
Re: We put a distributed database in the browser and made a game of it
#7Re: We put a distributed database in the browser and made a game of it
#8Re: We put a distributed database in the browser and made a game of it
#9It's very confusing that y'all are calling this a "game". There's nothing to play, it's just a simulation to watch.
Minor spoiler: there's another tiny game hidden at the end of the third level.
Re: We put a distributed database in the browser and made a game of it
#10It could definitely use some onboarding.
There's nothing to give the "player" a hint as to what they should do. What is my goal? Am I trying to defeat the communication of the nodes, or help them? If it's the former, why did I seem to win the first level after doing nothing? I started by trying to mash some keys. Eventually I saw that there were tools in the upper-right, but it wasn't clear what to do with them. It's a bit frustrating that they disappear after you grab them if your click is too far off the target. After successfully applying one of them to one of the targets, it's not clear what one should do next. Was it a good move? Who knows, because there's no feedback.