Live data from Hacker News

Apple plans a slow, appointment-only rollout of Vision Pro

bloomberg.com

181–190 of 729 posts

Re: Apple plans a slow, appointment-only rollout of Vision Pro

#182

I'm very confused by Apple's strategy. As an owner of the original HTC Vive headset, its word-of-mouth power was off the charts. It was a blast at parties, and many of my friends bought their own $700+ devices after trying it. Here's what won them over: - Being able to try it themselves with little preparation ("put this on your head, tighten it here, and click these buttons on the controller"). You could even use it…

All I've seen so far suggests they're almost entirely focused on virtual 2d screens floating in 3d space, and not other virtual 3d objects at all.

Re: Apple plans a slow, appointment-only rollout of Vision Pro

#183

This product has opened my eyes to "AR" glasses in general, but I think its way overkill for what I want to do.. My use case is being able to code with a giant screen anywhere (plane, hotel room, etc). I just want a few giant editor windows and terminals open. I don't care about gaming, AR gimmicks, etc. From what I understand, there are a number of sub $500 options. (xreal air, rokud air, TCL NXTWEAR, etc). However…

Try a few first, not everyone's eyes can manage long exposure to have a screen strapped to it. Kids under 11 are generally not allowed to use it for that reason

It's also worth noting that this is dependent on model. E.g. I can handle an HP Reverb G2 indefinitely, but a Meta Quest Pro for only about 30 minutes before I feel ill.

Re: Apple plans a slow, appointment-only rollout of Vision Pro

#184

The Bigscreen beyond requires a face scan and generates a custom interface to fit each persons face perfectly. Everything I've read indicates that this actually improves fit and comfort. It helps that the bigscreen beyond is incredibly light and small, but the face scan doesn't seem to be a gimmick. The Vision Pro might end up a complete failure, but requiring an appointment and a face scan is not a sign for this.

> Everything I've read indicates that this actually improves fit and comfort.

Everything we have read at this point comes directly from Apple or from “reviewers” invited by Apple which is the same as coming from Apple considering Apple blacklists reviewers who don’t play ball from futur events.

At that point, we as consumers have absolutely zero meaningful and trustworthy information about the product and that will most likely be so until it is out.

Re: Apple plans a slow, appointment-only rollout of Vision Pro

#185

Earlier quoted context omitted.

I agree with you. I may be an old man, but what I want is the opposite of immersive technology. Put a computer on my face? Are you kidding? The one in my pocket already feels increasingly parasitic.

Nah, you're not an old man or anything like that. This is just the mainstream present technological scepticism. At some point marvelous technology became so ubiquitous we became blasé about it. Cynicism, pessimism, and affected jadedness have always been the way people have attempted to sound cool. Nothing new about that part. Ultimately, the question is whether your path brings you joy.

[dead]

Re: Apple plans a slow, appointment-only rollout of Vision Pro

#186

This product has opened my eyes to "AR" glasses in general, but I think its way overkill for what I want to do.. My use case is being able to code with a giant screen anywhere (plane, hotel room, etc). I just want a few giant editor windows and terminals open. I don't care about gaming, AR gimmicks, etc. From what I understand, there are a number of sub $500 options. (xreal air, rokud air, TCL NXTWEAR, etc). However…

Text editing is actually a harder problem than gaming. For gaming you can very well do with relatively low resolution and big bright objects to shoot at. But displaying clear text requires way higher resolution. I tried Pico 4 headset, and gaming-wise it is fine, you almost forget you are not in your room anymore, but run a browser, and eyes start bleeding out from horrible font rendering. It is somewhat better on Qu…

It's true that the text isn't great out of the box on the current batch of 1080p versions. Personally, I just stick the zoom level to 110% / 120% and then find it fine to use though.

Re: Apple plans a slow, appointment-only rollout of Vision Pro

#187
post #182

I'm very confused by Apple's strategy. As an owner of the original HTC Vive headset, its word-of-mouth power was off the charts. It was a blast at parties, and many of my friends bought their own $700+ devices after trying it. Here's what won them over: - Being able to try it themselves with little preparation ("put this on your head, tighten it here, and click these buttons on the controller"). You could even use it…

All I've seen so far suggests they're almost entirely focused on virtual 2d screens floating in 3d space, and not other virtual 3d objects at all.

Not true at all.

https://developer.apple.com/visionos/

Re: Apple plans a slow, appointment-only rollout of Vision Pro

#188

I'm very confused by Apple's strategy. As an owner of the original HTC Vive headset, its word-of-mouth power was off the charts. It was a blast at parties, and many of my friends bought their own $700+ devices after trying it. Here's what won them over: - Being able to try it themselves with little preparation ("put this on your head, tighten it here, and click these buttons on the controller"). You could even use it…

I don't think this designed to sell in numbers, it exists as a placeholder for them, in case m$ or Pico start drawing too much attention, the old 'what we have is better, you just can't have it yet' routine. I will be interested to see what they spend on content and how they approach webXR, I'm not sure a market for walled garden devices in 2024 will be there, hopefully not :)

Re: Apple plans a slow, appointment-only rollout of Vision Pro

#189

Earlier quoted context omitted.

They absolutely did. Smartwatches were mostly seen as tacky before the Apple Watch. That’s part of why they chose a different form factor and partnered with luxury brands for bracelet. For Apple to make wearing them seems normal was not a given at all.

The Moto 360 was out before the Apple watch. I know that for a fact because I got one on the release date. They were pretty hard to find when they came out. Apple was late to the game with smartwatches and didn't do a single thing to convince people to wear them.

> The Moto 360 was out before the Apple watch.

And it was seen as a toy for geeks and software developers who think t-shirts are an acceptable office attire despite being the most watch-like of the smartwatches.

I would never have gone to the office wearing a moto360. People would have given me funny looks all day. Meanwhile you can wear an Apple Watch with your suit and everyone finds that acceptable.

Re: Apple plans a slow, appointment-only rollout of Vision Pro

#190
post #32

Earlier quoted context omitted.

People want it, but not in this form factor. Like I've been saying regarding Oculus' products for years: VR/AR isn't a bad idea, but nobody wants to strap a set of heavy, sweaty ski goggles to their face for eight hours a day. Just because the newest models are lighter/more comfortable than the old models doesn't mean they're anywhere near acceptable. I'll be passing on these until they're the size and weight of ordi…

Comparing Oculus’s products of years ago with Vision Pro makes no sense.

I have been saying it for years, but it remains true of Oculus' modern products, and it remains true of the VP. In ten years it may be different, but today is not ten years from now.
Post reply on HN