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How to price your iPhone app out of existence

losingfight.com

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Re: How to price your iPhone app out of existence

#21

Earlier quoted context omitted.

If you build a good app for $20.00 then somebody might clone it for $2.00. But, will they survive on their clone? Probably not, if they are living in a rich country. You just need to outlast these cheap knock-offs until their developers get bored and move onto something else. It might be a constant stream of knock-offs, but the longer you last, the better the reputation you build. Reputation is worth a lot , especial…

Right, but the same could be said about the USA. My monthly burn is much higher than $1000 :-( BUT, living in rural Minnesota as I do, it really isn't hard to lower your living cost below $1000 if you want to and are single (When I lived in the city of Minneapolis, my monthly bills including mortgage totalled probably around $1,500). Being American and living here in the US gives me a huge advantage on understanding…

While you could get by making $1000 a month in Minnesota, that isn't sustainable for the long term since you could just go get a programming job where you earn over $1000 a week. If you aren't making $100,000 a year developing your application then you are losing a lot of money once you factor in opportunity cost.

Regarding competition from our foreign friends: I think we are both thinking the same way here. Right now, we don't really have to worry about ultra-cheap competition too much. Eventually, I think we will--the cultural advantages you speak of are a short-term advantage, not a long-term one. My Thai friends already know a lot about Western culture because they deal with us all day long in Thailand. Whatever they don't know, they can learn. But, almost none of my Thai friends could afford to buy an iPhone right now; even if they could, they work 80 hours a week at their job so they wouldn't have time to develop anything for it. But, slowly, all of that is changing.

Re: How to price your iPhone app out of existence

#22

Earlier quoted context omitted.

If you build a good app for $20.00 then somebody might clone it for $2.00. But, will they survive on their clone? Probably not, if they are living in a rich country. You just need to outlast these cheap knock-offs until their developers get bored and move onto something else. It might be a constant stream of knock-offs, but the longer you last, the better the reputation you build. Reputation is worth a lot , especial…

Right, but the same could be said about the USA. My monthly burn is much higher than $1000 :-( BUT, living in rural Minnesota as I do, it really isn't hard to lower your living cost below $1000 if you want to and are single (When I lived in the city of Minneapolis, my monthly bills including mortgage totalled probably around $1,500). Being American and living here in the US gives me a huge advantage on understanding…

What is needed to get started with Bluetooth hardware development? Do you have any suggestions for finding more info about it? Thanks!

Re: How to price your iPhone app out of existence

#23
post #8

What the appstore needs is not higher prices, it needs fewer developers: if there are 20 apps doing X then each only makes enough money to get by, but if there were 2 apps doing X they both could invest into making new features. What we need is a serious recession with a healthy round of bakrupcies and mergers.

More people losing their jobs means more people with free time to build an iPhone app while they look for a new new job. Plus, a poor economy lowers the market for these unnecessary goods. So it is likely the result of a serious recession is more competition for fewer customers. Apple could reduce the number of iPhone developers by charging more for the SDK, or by charging a larger transaction fee. I wouldn't be surp…

  More people losing their jobs means more people with free
  time to build an iPhone app while they look for a new new job
It could swing either way, I agree.

Re: How to price your iPhone app out of existence

#24
post #6

Earlier quoted context omitted.

right, i'm not sure why the author feels like he has a god-given right to make $50,000/year no matter what kind of iphone app he/she develops. go ask any of the top 10 iphone application developers -- i don't think any of them are having trouble with the 50k/year barrier. the marketplace will be the same as the web: the majority of attention goes to a small number of sites. just because i put out a website of margina…

He didn't say that he has a right to make $50,000 year no matter what. He said that if you are not going to make $50,000 a year then your company is not going to survive, so you need to find a way to make at least that much money. How much money the top 10 developers make is inconsequential to all the other developers that aren't in the top 10. The top 10 will always be filled mass-market applications. Most developer…

It's a lot like how one-off pieces of art always seem really expensive, but the fact of the matter is that to make that art someone has to be able to support themselves doing something that typically doesn't really scale.

Re: How to price your iPhone app out of existence

#25
post #4

This post seems to gloss over the point about VALUE. Sure, sell your app for $9.99 if you want. But it'd better be worth it. And almost all of the apps ON the app store are little quick pieces of fluff, barely even worth 99 cents. Even the better pieces of software are mostly timesavers or memory aids, games notwithstanding. The problem seems to stem from the fact that there is this expection to spend a few weeks and…

What do you all think of our graphing calculator app, Grafly (http://grafly.com)? Is it worth $9.99? We think it is, in that there's nothing like it on any other platform at any price.

Like all the "please rate my web site" posts, I'm interested in what HN denizens think.

Thanks.

Re: How to price your iPhone app out of existence

#26
His comments on undercutting Sega are exactly incorrect. You, a random developer, have little expenses and can stand to make $50k off of an app. Sega, on the other hand, has a ton of expenses, spends probably millions just to make a Super Monkey Ball, and can't afford that.

Re: How to price your iPhone app out of existence

#27

Earlier quoted context omitted.

Right, but the same could be said about the USA. My monthly burn is much higher than $1000 :-( BUT, living in rural Minnesota as I do, it really isn't hard to lower your living cost below $1000 if you want to and are single (When I lived in the city of Minneapolis, my monthly bills including mortgage totalled probably around $1,500). Being American and living here in the US gives me a huge advantage on understanding…

While you could get by making $1000 a month in Minnesota, that isn't sustainable for the long term since you could just go get a programming job where you earn over $1000 a week. If you aren't making $100,000 a year developing your application then you are losing a lot of money once you factor in opportunity cost. Regarding competition from our foreign friends: I think we are both thinking the same way here. Right no…

Yup. The $1,000/month comment is only to show that it can be done, not that I'd want to only have that level of income. But it provides flexibility by letting you start small. I need to keep my day job for a while because it will be a long hard slog before my side business can come remotely close to providing me the income I need :-(

The stuff I build is industrial monitoring devices, so I purchase off the shelf Bluetooth-serial interfaces and incorporate them into my products. Google the Sena (Parani) and Roving Networks products. They are easy to use and reliable. Being able to monitor a process without needing to run cable to it is a killer app waiting to happen!

Re: How to price your iPhone app out of existence

#28
post #4

This post seems to gloss over the point about VALUE. Sure, sell your app for $9.99 if you want. But it'd better be worth it. And almost all of the apps ON the app store are little quick pieces of fluff, barely even worth 99 cents. Even the better pieces of software are mostly timesavers or memory aids, games notwithstanding. The problem seems to stem from the fact that there is this expection to spend a few weeks and…

I think the author addresses the point about value decently enough. He says that you'd better build an app that's worth what you're charging, or you're going to og out of business.

The comparison between iphone apps and desktop apps is strange to me. I don't think anyone would actually want to have photoshop on an iphone. Desktop computers and mobile devices are obviously used in different contexts and thus their software have different criteria for usefulness.

Re: How to price your iPhone app out of existence

#29
post #12
post #4

This post seems to gloss over the point about VALUE. Sure, sell your app for $9.99 if you want. But it'd better be worth it. And almost all of the apps ON the app store are little quick pieces of fluff, barely even worth 99 cents. Even the better pieces of software are mostly timesavers or memory aids, games notwithstanding. The problem seems to stem from the fact that there is this expection to spend a few weeks and…

Omnifocus for iPhone was 19.99 and worth every penny. I could of paid 199.99 and it would of been good value. This app lets me offload the kinds of thinking my brain is bad at into something I always carry. You can't put a price on having that in your pocket. I'd hesitate to say I had any desktop apps more useful then omnifocus iPhone, which effects me more like a neural upgrade from a sci fi novel then a cell phone…

"it could of been" is written "it could have been", and "which effects me more" is written "which affects me more". Do you also say those words the same way?

Re: How to price your iPhone app out of existence

#30
post #25
post #4

This post seems to gloss over the point about VALUE. Sure, sell your app for $9.99 if you want. But it'd better be worth it. And almost all of the apps ON the app store are little quick pieces of fluff, barely even worth 99 cents. Even the better pieces of software are mostly timesavers or memory aids, games notwithstanding. The problem seems to stem from the fact that there is this expection to spend a few weeks and…

What do you all think of our graphing calculator app, Grafly ( http://grafly.com )? Is it worth $9.99? We think it is, in that there's nothing like it on any other platform at any price. Like all the "please rate my web site" posts, I'm interested in what HN denizens think. Thanks.

It looks cool, but only for a particular small market. Have you figured out how to reach the relevant market yet?
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