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Meta releases Intermediate Graphics Library

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Re: Meta releases Intermediate Graphics Library

#23

Earlier quoted context omitted.

Now look at real 1990s/early 2000’s screenshots. You memory is deceiving you. This screenshot is far from current AAA games, but there is no way to render such a scene in a game made for 2000 hardware.

Pre-rendered their were. Vaguely reminds me of Myst or FF7 quality.

Pre-rendered? Sure. In-game? No. I think the art direction is half of the problem here. You can place lighting much better and the textures are lacking.

Re: Meta releases Intermediate Graphics Library

#25
post #3

Not trying to shit on anyone, but that screenshot reminds me of 1990s/early 2000's games. I'm sure there has been a ton of work that went into it, but having some better textures or highlighting the usability would go a long way. Just based on the screenshot, I am not sure that I would even bother to dig too deeply into the library.

It's not texture, it's the lighting, it makes it feel very flat, especially when contrasting with RTX'd stuff which we all have in memory to some degree.

Re: Meta releases Intermediate Graphics Library

#28

Can someone explain the significance of this? I do WebGL development and I believe there is already an intermediate layer called Angle that WebGL compiles to. The Angle layer decouples the hardware from the software and allows hardware vendors to develop drivers that run Angle and shader languages to target Angle without the two needing to know anything about each other. (Not sure if that's right?) This seems like an…

ANGLE is a portability layer for Windows which provides the OpenGL API on top of DirectX, since Windows clients aren't guaranteed to have good OpenGL drivers installed. WebGL is itself closely related to OpenGL so it makes sense to build it on top of that.

Re: Meta releases Intermediate Graphics Library

#29
post #3

Not trying to shit on anyone, but that screenshot reminds me of 1990s/early 2000's games. I'm sure there has been a ton of work that went into it, but having some better textures or highlighting the usability would go a long way. Just based on the screenshot, I am not sure that I would even bother to dig too deeply into the library.

Whether you like the textures has nothing to do with whether the graphics library is any good.

Re: Meta releases Intermediate Graphics Library

#30
post #3

Not trying to shit on anyone, but that screenshot reminds me of 1990s/early 2000's games. I'm sure there has been a ton of work that went into it, but having some better textures or highlighting the usability would go a long way. Just based on the screenshot, I am not sure that I would even bother to dig too deeply into the library.

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