Meta releases Intermediate Graphics Library
21–30 of 221 posts
Re: Meta releases Intermediate Graphics Library
#22Re: Meta releases Intermediate Graphics Library
#23Earlier quoted context omitted.
Now look at real 1990s/early 2000’s screenshots. You memory is deceiving you. This screenshot is far from current AAA games, but there is no way to render such a scene in a game made for 2000 hardware.
Pre-rendered their were. Vaguely reminds me of Myst or FF7 quality.
Re: Meta releases Intermediate Graphics Library
#24Re: Meta releases Intermediate Graphics Library
#25Not trying to shit on anyone, but that screenshot reminds me of 1990s/early 2000's games. I'm sure there has been a ton of work that went into it, but having some better textures or highlighting the usability would go a long way. Just based on the screenshot, I am not sure that I would even bother to dig too deeply into the library.
Re: Meta releases Intermediate Graphics Library
#26Re: Meta releases Intermediate Graphics Library
#27Re: Meta releases Intermediate Graphics Library
#28Can someone explain the significance of this? I do WebGL development and I believe there is already an intermediate layer called Angle that WebGL compiles to. The Angle layer decouples the hardware from the software and allows hardware vendors to develop drivers that run Angle and shader languages to target Angle without the two needing to know anything about each other. (Not sure if that's right?) This seems like an…
Re: Meta releases Intermediate Graphics Library
#29Not trying to shit on anyone, but that screenshot reminds me of 1990s/early 2000's games. I'm sure there has been a ton of work that went into it, but having some better textures or highlighting the usability would go a long way. Just based on the screenshot, I am not sure that I would even bother to dig too deeply into the library.
Re: Meta releases Intermediate Graphics Library
#30Not trying to shit on anyone, but that screenshot reminds me of 1990s/early 2000's games. I'm sure there has been a ton of work that went into it, but having some better textures or highlighting the usability would go a long way. Just based on the screenshot, I am not sure that I would even bother to dig too deeply into the library.