Live data from Hacker News

GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled

kotaku.com

41–50 of 51 posts

Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled

#41

Nothing that players own is being taken away: > "...removes over 180 cars and motorcycles from in-game stores ." > "...making them nearly impossible to purchase and use if you don’t already happen to have them unlocked ." > "Yes, if you own one of these cars you can still drive it around and enjoy it ." > "...these vehicles will “occasionally be made available in other ways ” citing the prize wheel..." Is this really…

> So is this really newsworthy? The options available for purchase have changed. Yes. They changed the game you paid for by removing content. What if your cable provider removed a bunch of channels you pay for, but haven’t watched yet, and turned them into PPV channels. Would you be upset? I would.

They also changed the game people paid for by adding vehicles, but nobody is complaining about that here.

Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled

#42

Nothing that players own is being taken away: > "...removes over 180 cars and motorcycles from in-game stores ." > "...making them nearly impossible to purchase and use if you don’t already happen to have them unlocked ." > "Yes, if you own one of these cars you can still drive it around and enjoy it ." > "...these vehicles will “occasionally be made available in other ways ” citing the prize wheel..." Is this really…

> So is this really newsworthy? The options available for purchase have changed. Yes. They changed the game you paid for by removing content. What if your cable provider removed a bunch of channels you pay for, but haven’t watched yet, and turned them into PPV channels. Would you be upset? I would.

When I had cable they removed channels at the time. Usually because Viacom tried to strong arm them

Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled

#44

Nothing that players own is being taken away: > "...removes over 180 cars and motorcycles from in-game stores ." > "...making them nearly impossible to purchase and use if you don’t already happen to have them unlocked ." > "Yes, if you own one of these cars you can still drive it around and enjoy it ." > "...these vehicles will “occasionally be made available in other ways ” citing the prize wheel..." Is this really…

> So is this really newsworthy? The options available for purchase have changed. Yes. They changed the game you paid for by removing content. What if your cable provider removed a bunch of channels you pay for, but haven’t watched yet, and turned them into PPV channels. Would you be upset? I would.

What if your cable provider removed a bunch of channels you pay for, but haven’t watched yet, and turned them into PPV channels.

They have, at least for content if not entire channels (don't have MLB Package or NFL Sunday Ticket? Too bad...enjoy the blackout). So have the streaming services. I'm mildly upset by it, but they've made it clear my only alternative is 'FU...cancel if you don't like it'.

edit: spelling

Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled

#45

Nothing that players own is being taken away: > "...removes over 180 cars and motorcycles from in-game stores ." > "...making them nearly impossible to purchase and use if you don’t already happen to have them unlocked ." > "Yes, if you own one of these cars you can still drive it around and enjoy it ." > "...these vehicles will “occasionally be made available in other ways ” citing the prize wheel..." Is this really…

> So is this really newsworthy? The options available for purchase have changed. Yes. They changed the game you paid for by removing content. What if your cable provider removed a bunch of channels you pay for, but haven’t watched yet, and turned them into PPV channels. Would you be upset? I would.

> What if your cable provider removed a bunch of channels you pay for, but haven’t watched yet

Isn't this about people getting upset over Rockstar removing cars they didn't pay for though?

Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled

#46

Earlier quoted context omitted.

The game have been out for 10 years. If people are still passionate about it, that’s longer than most things people do in life.

It's an addiction like other MMOs. You grind sufficiently to where you don't feel much from gaining more (xp/money/whatever) but feel awful if you lose anything, or if you simply stop playing and let it go "to waste." These games are deliberately designed this way. You can spend 10 years on it without anywhere near a proportional amount of fun, and you won't gain anything lasting. Like, you wouldn't say a 10-year alc…

These games are deliberately designed this way

Which design elements can one add/remove to such game to make a difference? Asking because it feels like a stretch to make an argument and also just how all things naturally are (opposed to designed deliberately).

Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled

#47

Earlier quoted context omitted.

why would you drive cars in video games ? I have little interrest in real life cars. Real cars pollute much more, cost a lot, you have to take care of them, pay attention not to crash them, and you can kill innocent families with them I don't habe the budget for a Lambo and modding a street car is illegal. And even if I could, I wouldn't have the interrest to spend a decade to build a racing car that I could just cra…

You’re still missing the point entirely. The purpose of a car is to take you from a to b. If you don’t need that service, you don’t need a car at all, and if you don’t need a car it’s doubly true you don’t need a virtual car even if it is cheaper. It’s not real they’re selling a fantasy. You’re trading a real burger for a photo of a burger. You can’t eat that.

Fantasy is a popular product for many reasons, especially for those who have inner fantasy response. Too bad you seem to completely lack one. Personally I’d fall into a heavy depression if the only thing I could enjoy about X was its physical property.

Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled

#48
post #27

Earlier quoted context omitted.

> So is this really newsworthy? The options available for purchase have changed. Yes. They changed the game you paid for by removing content. What if your cable provider removed a bunch of channels you pay for, but haven’t watched yet, and turned them into PPV channels. Would you be upset? I would.

It'd be a ridiculous expectation for society to keep. I've been paying for Netflix - this month they probably took off 20~30 movies due to licenses ending. You're gonna say, hold on, I haven't had a chance to watch all those yet. Or if I paid for the costco membership for a year and then they take some product off the shelf and I say - hold on I haven't had the opportunity to purchase that yet. Nothing in our society…

yes, but we’re talking about video gamers who aren’t ruled by logic or reason. they’ll endlessly bitch about this and then rush to preorder the next thing.

Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled

#49

Earlier quoted context omitted.

But you don’t even consume this. You can’t even give the experience to someone else to enjoy. They made up a fake person and gave a pretend product to them, and billed your bank account in real dollars. This doesn’t make a bit of sense to me

Why are you pretending not to understand this? In gaming you control an abstraction of a person and it's entertainment to you, the real world person. In passive drama you likewise watch events happen to imaginary people. Why do we have to explain this to you?

Because I want to see how you rationalize throwing the money you need to survive away on a fantasy

Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled

#50
post #46

Earlier quoted context omitted.

It's an addiction like other MMOs. You grind sufficiently to where you don't feel much from gaining more (xp/money/whatever) but feel awful if you lose anything, or if you simply stop playing and let it go "to waste." These games are deliberately designed this way. You can spend 10 years on it without anywhere near a proportional amount of fun, and you won't gain anything lasting. Like, you wouldn't say a 10-year alc…

These games are deliberately designed this way Which design elements can one add/remove to such game to make a difference? Asking because it feels like a stretch to make an argument and also just how all things naturally are (opposed to designed deliberately).

Some people will sink 15 hours a week into an MMO or other addictive game, and that's not even the extreme case (that's like 50h). It's hard to make that actually fun, so just focus on keeping the player coming back. If there's a genuinely fun part of the game, make sure it's slightly more fun when you grind for hours first. Ensure there's some kind of never-ending progress, often in the form of rare collectibles that are added over time to ensure nobody "beats" the game even if they've done everything that's fun in it. Along with customizations, this will make players feel like they lose something if they quit. Also make it seem like they're doing something productive with their time. Some games have a "daily tasks" checklist that makes it feel like a job. Or the simple version is a button you press once a day for free loot, just to get people to log in.

And most video games aren't like this. You'll see a contrast in how addictive games are monetized compared to others. The tactics have been well-known for a while (World of Warcraft pioneered many of them in 2004-06), and in the past decade it's become a lot more common. GTA Online isn't totally an addictive game, but it seems to have a bit of that with the ingame assets.

Post reply on HN