Nothing that players own is being taken away: > "...removes over 180 cars and motorcycles from in-game stores ." > "...making them nearly impossible to purchase and use if you don’t already happen to have them unlocked ." > "Yes, if you own one of these cars you can still drive it around and enjoy it ." > "...these vehicles will “occasionally be made available in other ways ” citing the prize wheel..." Is this really…
GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled
11–20 of 51 posts
Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled
#12Nothing that players own is being taken away: > "...removes over 180 cars and motorcycles from in-game stores ." > "...making them nearly impossible to purchase and use if you don’t already happen to have them unlocked ." > "Yes, if you own one of these cars you can still drive it around and enjoy it ." > "...these vehicles will “occasionally be made available in other ways ” citing the prize wheel..." Is this really…
I don’t agree this is incredibly strange. These people are upset that they are unable to drive virtual sports cars in an online world. Why? It doesn’t transport them anywhere so they’re paying money for no real world utility. What difference does it make what pretend car they’re driving in a video game? Why would they even want a choice of hundreds of different pretend cars? Why would anyone take their hard earned mo…
Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled
#13I never understood the idea of selling in-game currency in a game with such terribly weak book-keeping. It happens in MMO style games because someone is keeping their finger on the economy. Rockstar never once treated GTA Online that way.
There was a time (maybe still, I don't play the game) where cheats would cycle through every existing lobby and spawn millions of dollars into the inventory (or on top of physically) every character in the lobby.
Now I see that Rockstar is slowly pivoting from the cash sales into car sales -- gee, wonder why. Spawning cars is less common but still fairly easy; one imagines this is coordinate with work that would make spawning cars less easy -- but maybe that's too charitable here.
Sucks for the players that haven't cheated their way into owning EVERYTHING (which has been trivial for years and years just by being the random recipient of hacker money), and yet another boon for the cheaters who now find themselves with even more exclusive treasure.
Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled
#14Earlier quoted context omitted.
I don’t agree this is incredibly strange. These people are upset that they are unable to drive virtual sports cars in an online world. Why? It doesn’t transport them anywhere so they’re paying money for no real world utility. What difference does it make what pretend car they’re driving in a video game? Why would they even want a choice of hundreds of different pretend cars? Why would anyone take their hard earned mo…
Have you ever played video games once?
Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled
#15Nothing that players own is being taken away: > "...removes over 180 cars and motorcycles from in-game stores ." > "...making them nearly impossible to purchase and use if you don’t already happen to have them unlocked ." > "Yes, if you own one of these cars you can still drive it around and enjoy it ." > "...these vehicles will “occasionally be made available in other ways ” citing the prize wheel..." Is this really…
I don’t agree this is incredibly strange. These people are upset that they are unable to drive virtual sports cars in an online world. Why? It doesn’t transport them anywhere so they’re paying money for no real world utility. What difference does it make what pretend car they’re driving in a video game? Why would they even want a choice of hundreds of different pretend cars? Why would anyone take their hard earned mo…
Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled
#16Earlier quoted context omitted.
I don’t agree this is incredibly strange. These people are upset that they are unable to drive virtual sports cars in an online world. Why? It doesn’t transport them anywhere so they’re paying money for no real world utility. What difference does it make what pretend car they’re driving in a video game? Why would they even want a choice of hundreds of different pretend cars? Why would anyone take their hard earned mo…
You are conveniently ignoring the part where a person gets happy over their character. Are you saying being happy has no real world utility?
You mean their virtual character becomes happy because of the virtual sports car they now drive?
Tricking people to confuse their selves, possessions and lives with a simulation is some genius marketing. How did they pull this off?
Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled
#17Nothing that players own is being taken away: > "...removes over 180 cars and motorcycles from in-game stores ." > "...making them nearly impossible to purchase and use if you don’t already happen to have them unlocked ." > "Yes, if you own one of these cars you can still drive it around and enjoy it ." > "...these vehicles will “occasionally be made available in other ways ” citing the prize wheel..." Is this really…
I don’t agree this is incredibly strange. These people are upset that they are unable to drive virtual sports cars in an online world. Why? It doesn’t transport them anywhere so they’re paying money for no real world utility. What difference does it make what pretend car they’re driving in a video game? Why would they even want a choice of hundreds of different pretend cars? Why would anyone take their hard earned mo…
Though just a hobby, gaming is the biggest media industry on the planet, and GTA Online is one of the biggest single money makers in the industry. To the tune of billions of dollars, so it's not exactly a silly little niche, this change will likely shift the needle for them by millions of dollars, in which direction I don't know.
Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled
#18Nothing that players own is being taken away: > "...removes over 180 cars and motorcycles from in-game stores ." > "...making them nearly impossible to purchase and use if you don’t already happen to have them unlocked ." > "Yes, if you own one of these cars you can still drive it around and enjoy it ." > "...these vehicles will “occasionally be made available in other ways ” citing the prize wheel..." Is this really…
I don’t agree this is incredibly strange. These people are upset that they are unable to drive virtual sports cars in an online world. Why? It doesn’t transport them anywhere so they’re paying money for no real world utility. What difference does it make what pretend car they’re driving in a video game? Why would they even want a choice of hundreds of different pretend cars? Why would anyone take their hard earned mo…
I have little interrest in real life cars.
Real cars pollute much more, cost a lot, you have to take care of them, pay attention not to crash them, and you can kill innocent families with them
I don't habe the budget for a Lambo and modding a street car is illegal. And even if I could, I wouldn't have the interrest to spend a decade to build a racing car that I could just crash at any time.
I don't want a miata because I have bicycles and friends.
The plot around driving your own car is terrible. At least video games have a scenario
I can see myself doing a heist to have fun with friends in GTA, but not in real life
>Why would anyone take their hard earned money and purchase the sprite of a car and drive it around a video game
More like why would anyone take their hard earned money and burn it at the petrol station, on sets of tires, and on endless mechaniscs.
A video game is 60$, a Miata is 20.000$
And I already cycle around, so I won't just pollute and waste money for the track day
Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled
#19The real story is that the only way Rockstar could combat their cheat-broken economy was by reducing the purchasing power of the money that had been generated effortlessly by cheat-engine and 'menu' users since the first day of release. I never understood the idea of selling in-game currency in a game with such terribly weak book-keeping. It happens in MMO style games because someone is keeping their finger on the ec…
Re: GTA Online Fans Furious as 180+ Cars Are Removed, Some Now Paywalled
#20Earlier quoted context omitted.
I don’t agree this is incredibly strange. These people are upset that they are unable to drive virtual sports cars in an online world. Why? It doesn’t transport them anywhere so they’re paying money for no real world utility. What difference does it make what pretend car they’re driving in a video game? Why would they even want a choice of hundreds of different pretend cars? Why would anyone take their hard earned mo…
why would you drive cars in video games ? I have little interrest in real life cars. Real cars pollute much more, cost a lot, you have to take care of them, pay attention not to crash them, and you can kill innocent families with them I don't habe the budget for a Lambo and modding a street car is illegal. And even if I could, I wouldn't have the interrest to spend a decade to build a racing car that I could just cra…