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Apple forced to make major cuts to Vision Pro headset production plans

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Re: Apple forced to make major cuts to Vision Pro headset production plans

#261

Earlier quoted context omitted.

I’ll give you a very specific example. When turning on the flashlight, I have to hold the flashlight icon for a specific period of time. If I hold too long, I get the dimmer option. If I don’t hold long enough, it doesn’t turn on. The iphone expects what feels to me like a zen-like stoner’s calm press of the button. This is absolutely infuriating to me. Every time. Just turn the damn light on when I press the button.…

> I’ll give you a very specific example. When turning on the flashlight, I have to hold the flashlight icon for a specific period of time. If I hold too long, I get the dimmer option. If I don’t hold long enough, it doesn’t turn on. The iphone expects what feels to me like a zen-like stoner’s calm press of the button. This is absolutely infuriating to me. Every time. Just turn the damn light on when I press the butto…

The iOS UI has to determine intent from touch input, so as more gesture-based controls have been added, the OS needs to figure out what you're trying to do. Tap. Tap and drag. Scroll. Slide. Whatever. If your intent is one action, but your inputs don't match the actual requirement for what you want to do, you get bizarre behavior.

For the flashlight in particular, the button inside the control center can do a few different things—including closing the control center entirely—if you fumble the tap even slightly with an upward push of the thumb. With the Lock Screen, a sliding motion of any kind will just not turn the light on if your slide doesn't begin and end inside of the UI element that you're entirely obscuring the view of with your enormous fingers. You can accidentally open the Lock Screen customizer. It's even possible to get haptic feedback from the lockscreen flashlight button without actually turning it on.

While I don't have any of these problems, I am familiar with them and have observed others struggle. There are accessibility settings that are designed to help (repeated input filters and such) but they all slow the UI down and somehow make it more confusing because the phone is just more likely to do nothing rather than the wrong thing.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#262
post #230

Earlier quoted context omitted.

What does Apple's virtual monitor provide over the N existing virtual monitor solutions that you've waited this long? Honest question as this tech has been around for ages.

The above comment doesn't deserve to be downvoted, it's a legitimate question. I myself was excited at the idea of VR to replace monitors, until I realized that making use of all that theoretical space would require me to crane and twist my neck at extreme angles for extended amounts of time. Upon reflection, it seems strictly worse than just making use of your OS's built-in support for virtual workspaces, where swit…

I could see a combination is eye tracking + alt tab to work for vr

Re: Apple forced to make major cuts to Vision Pro headset production plans

#264
post #214

Earlier quoted context omitted.

I'm not sure what the demand frenzy is for an unproven $3500 VR headset with no killer app during an economic slowdown.

I'll be getting one to use for coding. One person does not a demand frenzy make, but having 'infinite' monitor space is a killer app to me.

Having something on my face all day and looking like a minor burn victim for an hour after isn’t worth all the space in the universe.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#265

Earlier quoted context omitted.

I'll be getting one to use for coding. One person does not a demand frenzy make, but having 'infinite' monitor space is a killer app to me.

What does Apple's virtual monitor provide over the N existing virtual monitor solutions that you've waited this long? Honest question as this tech has been around for ages.

[deleted]

Re: Apple forced to make major cuts to Vision Pro headset production plans

#266
post #230

Earlier quoted context omitted.

The above comment doesn't deserve to be downvoted, it's a legitimate question. I myself was excited at the idea of VR to replace monitors, until I realized that making use of all that theoretical space would require me to crane and twist my neck at extreme angles for extended amounts of time. Upon reflection, it seems strictly worse than just making use of your OS's built-in support for virtual workspaces, where swit…

I could see a combination is eye tracking + alt tab to work for vr

The eye tracking sounds like a killer feature (I can imagine how it could enable reading with touchless, perfect, infinite scrolling). Sadly, from my brief read of the docs, it seems like Apple doesn’t allow apps to access what people are looking at (“to preserve privacy”) though.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#267

Earlier quoted context omitted.

Growth, or bubble? I don't forsee a world where Apple paves their way to 5 trillion dollar valuation. Both of their highest-margin products (iPhone and App Store) are under threat and require immediate re-arranging. They're an easy bet because "big company strong", but have so many mounting issues to deal with on the global stage. It's extremely unlikely this period of growth lasts into the future. Nvidia is, as you…

I thought a valuation of a company on a stock market was a reflection of its potential future profits. So with these recent influx of capital to me that's the market saying that it believes Nvidia and Apple are going to bring in profits in the future so here's money now to grow in order to capture those profits that come in later. I'm probably misunderstanding aspects here though.

That's the spherical cow view of how markets work, and it's a meaningful part of what actually happens, but there's also a good amount of hype / new cycle/ non "discounted value of future cash flow" going on in practice.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#268
post #214

While I'm sure Apple would prefer a full scale production run, limited availability for a new product often can create a demand frenzy that is overall beneficial as production is able to ramp up.

I'm not sure what the demand frenzy is for an unproven $3500 VR headset with no killer app during an economic slowdown.

They think it'll be another goldrush and want to be the one with the killer app before the novelty wears off and the shovelware takes over.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#269
post #138

Earlier quoted context omitted.

Could you provide an example of the sort of thing you’re talking about? Because I’m the type of person the other commenter was talking about (I’ve been in the Apple ecosystem for a very long time), and I feel I’m too close to it to have a reasonably objective viewpoint on it one way or the other.

As a daily mac user at work (against my will), there is much to complain about mac's UX. The big problem here is that no way anyone is objective given that most UX becomes "good" after repeated use. I have many examples, but I'll just pick one. When having multiple instances of an app, the doc adds a "dot" by the app icon. This dot is present no matter whether I have 2 instances or 10 instances. Oftentimes I forget i…

> When having multiple instances of an app, the doc adds a "dot" by the app icon.

That's simply not the case.

The dock adds a dot to the application icon if the application is running.

If you have multiple instance of the application running, there will be multiple icons (each with a dot) in the dock. This is fairly difficult to do, the only way I know how is by starting the application again from the command line. Well, or when you're running an application you are developing from Xcode.

So not 100% sure what you mean with "multiple instances", but almost certainly not actual multiple instances. I am guessing you mean an application with multiple documents open.

So basically, what you regard as "bad UX" is simply you trying to map assumptions from one environment onto a different environment, and finding that your assumptions don't reflect reality.

And yes, the application will be running (showing a dot) whenever you have 1 or more documents open in the app.

To switch between documents of an application, you can either go to the application's "Window" menu and chose one from there, or to the dock icon and choose one from there.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#270

Earlier quoted context omitted.

What does Apple's virtual monitor provide over the N existing virtual monitor solutions that you've waited this long? Honest question as this tech has been around for ages.

Higher quality screens at a lower weight-on-your-head than anything else on the market.

1. There is only so big before you have to crane your neck, which existing screens can reach.

2. My existing monitor is already really light on my neck.

I don't see any benefits.

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